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0.1.1.1 Patch notes

Patch 0.1.1.1 is now live!

  • Update Apatosaurus and the new Tyrannosaurus Rex now huntable
  • Updated the spawn system, the selected hunts have an increased chance at spawning
  • Several new animations from our new animator Jonathan!
  • SpeedTree and Quixel Foliage, Materials, and models added Audio implemented
  • Landscapes now have more grass and are correctly painted, gaps are no longer visible in the landscape
  • Pistol has audio again
  • Removed the constant breathing from the triceratops and stegosaurus by fixing the attenuation
  • Fixed the attenuation of all audio, menu music volume reduced, and audio is now no longer disorientating. However, volume level may still be an issue in-game, so please adjust it to a suitable level before playing.
  • Menu music replaced
  • Credits updated
  • Shotgun damage reduced
  • Edaphosaurus and Dimetrodon hitboxes fixed up
  • Bouncy of all animals altered to be around 0.35-1.01
  • Altered Menu background to be Ceratosaurus posed on pedastal
  • Redwood trees added to valley map
  • New trees added to Island map
  • Removed minimap cam from island map (Working on fixing the minimap to work on this map)
  • Resized the view distance for level streaming on the island map
  • Added footprints to T.Rex and Apatosaurus
  • Removed Triceratops temporarily from being able to spawn
  • Placed several animals on the island (Carcharodontosaurus, Allosaurus, Apatosaurus, T.Rex, Spinosaurus, Acrocanthosaurus, Ceratosaurus, Carnotaurus) due to the AI issue, the spawners have a reduced number to spawn. So we hope this can balance that
  • Tweaked several other setting for saving
  • Replaced materials on valley map
  • Added new grass
  • Add color grading
  • Tweaked the white balance

About the download size

We are aware of the download size, and come 0.1.1.15 we will make sure to find methods to reduce the overall size. Currently, the project is at 21 GB at version 0.1.1.1, and the update itself being 8 GB.

The frame drops on the -Omitted- Island map

There is frame drop on the island map. It is at an interval of roughly once a second. It does progressively get worse. This issue is due to a bug in our AI. We are currently removing our old AI and replacing it from scratch. This will come in a Hot-fix soon, and we really hope to squash it out once and for all since it has plagued us since the first alpha build that included the Island map.