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Happy holidays 2017

As we move on to 2018, we want to take a moment to reflect on the changes that we have done this year.

Changes in 2017:

  • Optimized several features, from the AI to adding additional LODs to each model
  • Refined several details in The Valley and -Omitted- Island map.
  • Removed several features that were redundant
  • Removed several files that bloated the overall size of the project
  • Added two new dinosaurs, Parasaurolophus and Dilophosaurus
  • Revamped two dinosaurs, Tyrannosaurus Rex and Carcharodontosaurus
  • Added a ton of much needed audio
  • Added our first large scale map, 10km squared
  • Optimized said 10km along with adding breathtaking detail We only need to optimize our code, and then you will have that glorius smooth fps!
  • Retweaked our AI to use a standard controller, increasing framerate and core workload when adding new dinosaurs
  • Added several new weapons along with a whole new set of animations for the hunter
  • Upgraded the crosshair and particles
  • Added Steam Support, this was a very big deal to us as it helped open the door for multiplayer support Which is planned to be in the final release

These are just a few of the several additions throughout the year, and I would really like to commend my team for doing an amazing job! We hope to see you all next year with a lot of major updates!

Here is what you can look forward to in the next update:

*Patch 0.1.1.1062

  • Apatosaurus and the new Tyrannosaurus Rex now huntable
  • Updated the spawn system, the selected hunts have an increased chance at spawning
  • Several new animations from our new animator Jonathan!
  • Audio implemented
  • Landscapes now have more grass and are correctly painted, gaps are no longer visible in the landscape
  • Pistol has audio again
  • Removed the constant breathing from the triceratops and stegosaurus
  • Fixed the attenuation of all audio, menu music volume reduced, and audio is now no longer disorientating. However, volume level may still be an issue in-game, so please adjust it to a suitable level before playing.
  • Fixed the issue with 4k resolution being selected when selecting 1920x1080, and 1080p causing graphical issues if 4k is available.
  • Fixed the issue with fullscreen not updating when selected

*- Most of the fixes and additions are already finished; however, we may save things for another patch/hotfix/update. So this is not set in stone.

We want to thank all of you for being incredibly supportive and helpful as we debug and begin our journey to the Beta version of Wrath of the Goliaths: Dinosaurs!