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Dev journal #2

Back again with another dev journal!

Beefier Melee

One thing that's always felt a bit weak to me was the melee attacks, so I recently took the time to beef them up x100. I checked a number of references--including the classic Condemned: Criminal Origins--and modeled the new melee based on these. I sped the animations way up, added the requisite trail renderer, and also took the opportunity to greatly improve the collision detection and hitboxes. Here's how that's looking:

Note that this only applies to plank and pickaxe so far. I do plan to go back and do the fist at some point, although definitely not to the same extent, as it's meant to be a very light/weak attack.

Steam Game Festival, Summer Edition

Good news everyone! I'm going to be showcasing TOXICANT as part of the Steam Game Festival!

This means there will be a demo build available for everyone to check out (first two levels), and I'll also be doing an AMA on the Cosmocat Discord. Keep an eye out for more details on that. You can also set a reminder via the Steam Game Festival page.

Most of my time lately has been focused on getting ready for this, including fixing any blatant bugs, and adding an in-game mechanism for leaving feedback.

Early Access Launch

I'll be launching in Early Access Shortly after the Steam Game Festival; I'm aiming for sometime before the end of June, though I'll put a more firm date on this in the weeks to come. Be sure to keep an eye on the Early Access Roadmap to get an idea of how things will progress during EA!

Thanks for reading, until next time,
Adam/The Cosmocat

P.S. I've got a few Cosmocat games up for grabs in exchange for filling out a quick survey about how you use Discord!