Hey guys, Adam here from the Undermine team with some news about our plans for release.
Firstly, to those who have wishlisted or followed the game: thank you! This means a lot to us, as it helps us gauge interest and ensures we have an audience for the game upon release.
With respect to release, our plan is to run an Early Access campaign for approximately 6 months, starting within the next month or so. As with our previous game (Operation Hardcore), we hope to use community engagement to refine and evolve the experience; early adopters will be rewarded with the ability to help influence the direction. While we realize there's some stigma attached to Early Access, those who purchased Operation Hardcore during EA will understand our commitment to ensuring an engaging and stable experience right from the start, and to seeing our projects through to full release.
Some examples of things we'll be putting to a vote/gathering feedback on:
- should we add an interactive intro scene, or a cinematic one?
- do players want more combat, or more stealth?
- should we add more variation in the look of the environments/levels, or in the gameplay?
If you're interested in following along with our progress, our DevLog is a good place to start. We've also started a Discord server; feel free to stop in and say hello, ask us questions, make suggestions, etc.
Thanks again,
Adam/Undermine team