New:
Added 9 new cards.
Added a new battle scene.
Remade 2 existing scenes. (Snow Mountain and Galaxy)
Added 6 faction packs in shop.
Player level limit increased to 200.
Guild level limit increased to 15.
Added new player welcome notification.
Added forums link and momoStorm games presentation on main screen.
Major Improvements
All card artworks' quality improved from HD to Ultra HD.
Game UI is optimized for wider aspect ratio.
Card hp and cooldown status bar now have divisions.
Battle command function in quests, classic mode and arena is deprecated.
Viewing cards in battle will not pause game.
Term “Attack Target” changed to “Targeting”.
Targeting “Weak” is now renamed to “HP”.
Some Normal cards are now Prize cards. (As future prizes for Championships rewards)
Add resolutions, display mode settings for PC.
Major Bugs:
Fixed an issue that game will crash if guild name contains specific special symbol.
Major Balance Changes:
Card hp limit increased from 9999 to 99999.
Minimum cooldown limit for Creature cards is now 4s.
Minimum cooldown limit for Spell/Trigger cards is now 1s.
Pro mode stages changed from 3-2-2 to 2-3-2.
Guild perks will not reduce cooldown but will increase more card power.
Level awakenings are also on level 10/20/30 using coins.
Added energy property for Spell and Trigger cards. They can be increased by card power.
Added 4 Passive Attributes: Critical Chance, Dodge Chance, HP Drain Rate, HP recover.
Card at level 50 will no longer have its cooldown decreased.
Attack Type vs Armor Type damage changed from 75/100/125/150 to 75/100/100/125.
Removed targeting “Threat”.
Added a new targeting “Damage”. It will choose target based on target's armor type to deal more damage.
Added concept “Primitive” properties for HP, ATK, Armor Level, cooldown. They are the properties when card power is 0.
Now some Creature cards' abilities will be enhanced by card power.
Cards Remade
Sima Yi: Exchange ATK with enemy Creature who has the highest average ATK.
Divination renamed to Astrology. It now Increase base-cooldown and current cooldown of all enemy Spell-cards and Trigger-cards.
Kobold: Each time this card takes damage,it deals damage to a random enemy Trigger-card's Energy.
Thunder Lizard: Deals damage to all enemy Spell-cards' Energy.
Cyclops: ATK is increased by 75% if target's profession is Tank.
Loli: When this card is destroyed by enemy Creature, deals Special damage to the target.
Mermaid: Decrease enemy armor level each time it attacks.
Deterrence: Turns all enemy Creatures' targeting to Chaos and reduce their ATK.
Blindfold: Change target's targeting randomly and decrease target's ATK.
Medusa: ATK is increased if target's profession is Assassin.
Major Cards Changed
Trap Detection and Sabotage will no longer destroy Spell and Trigger by chance but reducing target's Energy until card is destroyed.
Archangel's Courage, Elves Seduction, Ritual of Doom, Astrology, Deterrence, Spell Vortex:Now only auto-destroy after a successful activation.
Haste: Now decrease friendly Creatures' current cooldown each time it activates.
Sorceress: Now reduce target's maximum HP and increase this card's maximum HP each time it activates.
Come and Play: Decrease target's minimum ATK by a specific value.
Roar of Beasts: Now increase all friendly Beast creatures' HP Drain Rate.
Kitty Girl: Now only dodge attacks from enemy Creature whose profession is Psychic.
Mother of Dragons: Activation requirement modified.
Elves Seduction: Now reduce DEF by a specific amount.
Philosophers Stone: Revives only Creatures, but the starting HP is possible to exceed target's own HP.
Spell Vortex: Now damage target's energy.
Angela's Amulet: Now use it's energy to block damage.
Amazon: Ability damage increment changed from 55% to 75%. CD increased, ATK decreased.
The Ultimate Seal: Now take target's Primitive ATK as condition.
Major Cards Buff:
The Creator: Ability now also activates when damaged by HP deduction effect.
Archangel, Poisoning Dagger,Flame Lance: Damaged by those cards will be marked as “Resurrection Disabled”.
Skeleton Archer: Now reborn in 12s after its summoned instead of the time battle started.
Banshee of Roses: Removed activation times limit. Ability effect will also be enhanced by its card power.
Dragon Glass: Now also increase maximum HP.
Slashing Strike, Overpower, Shadow Assault, Amplifier: CD reduced by 2s. Their effect is now based on Primitive ATK.
Witchcraft: Removed success chance and activation times.
Silent Archer, Alice: The ability now take value from Primitive properties.
DeathTower, Empty Fort,Corpse Explosion,Vengeance: CD will be reduced by card power.
Corpse Explosion: Increase range of damage.
Frost Trap: Increase damage, will no longer increase maximum cooldown so that targets will eventually out of targeting.
Abyss: Now take target's Primitive HP as condition. Now effective to Hell Legion faction Creature, too.
Divine Barrier: Removed success chance.
Centaur Warrior: Ability damage is now based on self HP rate.
Siren, Sexy Santa Girl, Sister Apprentice, Jinyiwei, Dragon General, Taotie, Frost Wyrm,Succubus: Ability can be enhanced by card power.
Reaper: Cooldown difference requirement changed from 0.5s to 0.9s.
Cheetah Rider: Ability damage now increased by 100% instead of 65%.
Overlord: Now can activates unlimited times when HP is below 30%.
Trap Detection, Sabotage: CD-1
Major Nerf:
Apprentice Swordsman: Reduce ATK increase rate by 5% of ability.