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Patch 1.4.2 - Post Hurricane Irma

For those who did not know, I live in the great state of Florida, and we recently went through Irma. After the storm, I was assisting in helping clean up the state. Now that everything is back to normal, I can get back to work on Captivus. So without further ado, welcome Patch 1.4.2!

Patch 1.4.2

  • New Cards

    • Tech Sergeant Tinker - Tech Sergeant Tinker spawns a 1/1 Defender Turret when he comes into play.

  • New Features

    • Profile Tracking backend including the tracking of wins, losses, draws, Energy(see below), and if the player is banned or not.
    • Energy Currency - Beginning with Patch 1.4.2, I have introduced something called Energy. Energy can be used to purchase a random card in the deck builder. You earn 20 energy from winning a game, 5 from losing, and 10 from drawing. If you unlock a duplicate card, you will be refunded 25 energy!

  • Bug Fixes

    • Fixed the Fatal Error upon loading into the game or finding a match.

Players who play during the latest patch will find that they are unable to match with others in multiplayer and will get stuck in an endless loading loop. There is nothing I can do about this until Steam re-enables our Lobby system. It was disabled accidentally when we accidentally set the price to free-to-play.I would also like to announce that Early Access will not be free-to-play. I no longer have a job due to the storm, and I simply can not continue to develop this and provide for my family without some form of income. The price on release will be $5 and you will be given 500 energy as well as a few other rewards to start off with.