Update 1.0.01 is now live!
- Added a melee attack to the Funayurei yokai if they are unable to heal on their turn
- Added rewards to the boss fights in Kansai and Kanto
- Updated the Ally rename UI to be more clear
- Added a pencil icon in Ally nameplates to indicate that Ally names are able to be edited
- Lowered the Ringleader Achievement requirement to 25 Allies and set it to be Tier 2 or higher
- Lowered the Fact Finder Achievement requirement to 30 Allies
- Lowered the Delicate Corruption Achievement requirement to 100 Status Effects
- Lowered the Cleave Achievement requirement to 50 times
- Changed the Latecomer Achievement to be completed on Completion instead of Failure
- Changed the rarity of the Full Tilt Charm from Uncommon to Common
- Lowered the Damage of the Nodachi Weapon by 2 to 6 but reduced it's Wado and Ki cost
- Removed Snare Immunity from Takiyasha
- Tweaked the Bountiful Harvest and Urban Dweller Charms to be cheaper and more useful
- Updated the Ikura POI in Chugoku to not reference 'armor'
- Updated the main storyline quests to close the Kusanagi plot hole
- Recolored the Weather Location Node icons to be more noticeable
- Updated a couple event rewards
- Updated some assets in the Hills battle biome
- Updated some assets in the Mountain battle biome
Fixes
- Fixed an issue where users in 16:10 resolution could not click through the Boss UI in the bottom right of battles
- Fixed an issue where the Unwell Achievement was not required to unlock the Shinto Priest
- Fixed an issue where buffs were stacking and not ending correctly if the AI did not attack on the first turn of combat
- Fixed an issue where the Fact Finder Achievement was tracking without the player having the appropriate leader unlocked
- Fixed an issue where the Greedy Gobbler Achievement was tracked by total Wado pickups and not exclusively the Merchant
- Fixed an issue where the music in the final region would not restart after a battle
- Fixed a typo in the Latecomer Achievement
- Fixed an issue where, if there was only one available node for a Quest marker it wouldn't populate
- Fixed a rare issue where a Treasure Chest rolled a reward but no reward was granted and no text feedback was provided to the player
- Fixed an issue where a level 5 Hunter's mouseover tooltip would exceed the bounds of the tooltip in the Leader Select menu
- Fixed a an issue where if a unit had moved and attacked it was not selectable to view Threat
- Fixed a an issue where if a Quest event populated an already visited node it would not trigger when the node was entered
- Fixed a few minor event typos