The Wind and the Wilting Blossom is a bit of a strange one for wargamers, but getting past its roguelike overworld and RPG elements one finds an intriguing tactical game where planning around enemy moves is as important as positioning and the correct application of force.
Set in an alternate history Heian Japan, one in which Oya Taro Mitsukuni failed to put down the Heiji rebellion and instead unleashed a horde of Yokai, led by the witch daughter of Taira no Masakado herself, Takiyasha. She now seeks to consume all of Japan in the fires of hell for their affront to her family. A tale as old as time.
In practice it means players take on the role of Oya Taro Mitsukuni himself or a variety of unlockable heroes and legends of the period, including my personal favourite Murasaki Shikibu, author of The Tale of Genji, as they gather an army while fleeing the tidal wave of darkness pursuing them.
Gameplay is split between an overworld RPG, in which a player's hero and their warband navigate through a ravaged Japan, encountering story elements that require decisions, recruit and equip their forces, and engage in tactical battles against Yokai and other undesirables like bandits.
RELATED LINKS:
Field of Glory 2: Medieval First Impressions - it sucks to be Feudal Europe
Shogun 2: Total War Concept Artwork
Kung Fu Fighting