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Update 9.99a

Update 0.9.99a is now live!

  • Overhauled Treasure Chest rewards in battles
  • Added the possibility of a Treasure Chest appearing in every battle
  • Added new art for the Treasure Chest
  • Added a new Victory or Defeat menu showing a summary of the game that just ended
  • Rearranged Leaders in Leader Select menu to align more closely with expected progression
  • Added a feature that "pops" out unit HP bars when they are receiving attacks
  • Improved Lady Nijo, Artisan, Gambler, Concubine, and Noble mitigation slightly
  • Reordered Threat values of Allies to align with Rarity and Tier instead of just Tier
  • Added more Ki and Ammo to Layouts where the Leader only has a Ki or Ammo Weapon available
  • Improved a few Leader layouts
  • Hid Weapon slots in Leader Select if the Leader does not have them unlocked from the start
  • Added a Level-up tooltip to Leaders in Leader Select
  • Flipped all enemy portraits in battles to face left
  • Shrunk enemy Immunity icons slightly to avoid obscuring enemy portraits
  • Tweaked a few events
  • Optimized game load

Fixes

  • Fixed the Chugoku/Shikoku Story battle to properly respect Difficulty settings
  • Fixed the Seto Taishou enemy to correctly revive after dieing to AOE damage
  • Fixed the "Hexed In" Achievement to only trigger on melee hits
  • Fixed an issue where Takiyasha could show up in any normal battle
  • Fixed an issue where stacks of Wado on the battlefield weren't tabulating correctly
  • Removed the erroneous achievement for unlocking the Bandit
  • Fixed the Burning effect to correctly apply when a player hits or enters a Burning hex
  • Fixed the shop Discount text to be less misleading for shops that offer a discount
  • Fixed Weapon and Charm mouseover tooltips when unlocking an Achievement to use the correct tooltip
  • Fixed the "Impervious" Achievement to not trigger again once unlocked
  • Fixed some events that exceeded the event window size on low resolutions and large font size