Update 0.9.99a is now live!
- Overhauled Treasure Chest rewards in battles
- Added the possibility of a Treasure Chest appearing in every battle
- Added new art for the Treasure Chest
- Added a new Victory or Defeat menu showing a summary of the game that just ended
- Rearranged Leaders in Leader Select menu to align more closely with expected progression
- Added a feature that "pops" out unit HP bars when they are receiving attacks
- Improved Lady Nijo, Artisan, Gambler, Concubine, and Noble mitigation slightly
- Reordered Threat values of Allies to align with Rarity and Tier instead of just Tier
- Added more Ki and Ammo to Layouts where the Leader only has a Ki or Ammo Weapon available
- Improved a few Leader layouts
- Hid Weapon slots in Leader Select if the Leader does not have them unlocked from the start
- Added a Level-up tooltip to Leaders in Leader Select
- Flipped all enemy portraits in battles to face left
- Shrunk enemy Immunity icons slightly to avoid obscuring enemy portraits
- Tweaked a few events
- Optimized game load
Fixes
- Fixed the Chugoku/Shikoku Story battle to properly respect Difficulty settings
- Fixed the Seto Taishou enemy to correctly revive after dieing to AOE damage
- Fixed the "Hexed In" Achievement to only trigger on melee hits
- Fixed an issue where Takiyasha could show up in any normal battle
- Fixed an issue where stacks of Wado on the battlefield weren't tabulating correctly
- Removed the erroneous achievement for unlocking the Bandit
- Fixed the Burning effect to correctly apply when a player hits or enters a Burning hex
- Fixed the shop Discount text to be less misleading for shops that offer a discount
- Fixed Weapon and Charm mouseover tooltips when unlocking an Achievement to use the correct tooltip
- Fixed the "Impervious" Achievement to not trigger again once unlocked
- Fixed some events that exceeded the event window size on low resolutions and large font size