Developer postOriginal post (opens in a new tab)

Major Update 0.7.0

Major Update 0.7.0 is now live!

  • Added two more Regions to the game, Tohoku and Ezogashima (present-day Hokkaido)
  • Added a new explosive yokai, the Katawaguruma
  • Added a Burning hex to battles
  • Added a new Status Effect, Burn, which deals damage-over-time to Armor and Health until Cured
  • Added the Burn Status Effect and the Burning hexes to the Karura's fire breath attack
  • Added Tiers to Allies, Weapons, and Charms that restricts their appearance to Regions to smooth progression and make the randomness less "swingy"
  • Added Tier and Rarity information to tooltips for Allies, Weapons, and Charms to provide more clarity
  • Added a new "icy" Boss battle with a new Weather effect
  • Added a new snowy battlefield and a handful of snowy battles
  • Added a variety of new Charms to the game focused on Immunities to various Status Effects and Weather
  • Added Achievements for many of the new Charms
  • Added a new Achievement and unlock for winning the Oni Story battle in Chugoku or Shikoku
  • Moved around some of the Region progression related Achievement unlocks to make more sense with the new Tiering system
  • Rebalanced and tweaked nearly all Allies and their level-up progression
  • Rebalanced most Weapons to fit into the new Tiering system
  • Rebalanced the Resource economy, changing most Prices, granting far more XP Scrolls, and significantly reducing Ki/Ammo Battle Rewards
  • Significantly increased the chances of Weapons, Allies, and Charms appearing in many City shops
  • Tweaked a few monster stats
  • Leveling an Ally that gains more base Health will now immediately Heal any Health gained
  • Tweaked many Leader Layouts, changing some Weapons, Allies, and Charms
  • Added 2 new City Shops

Fixes

  • Fixed an issue where City Shops were duplicating across the game incorrectly
  • Fixed an issue where Elite monsters were not spawning appropriately
  • Fixed an issue where a number of maps were never being used in combat
  • Fixed an issue where a Quest would break if the target location node ended up on a Story node
  • Fixed an issue where tooltips would end up off-screen in Shops
  • Fixed an issue where a Status Effect tooltip would persist outside of combat