Update 0.6.17 is now live!
- Added 8 new Weapons to the game (Spoilers) Otsuchi, Yari, Sasumata, Tonfa, Kusarigama, Fukiya, Bashin, Gohei
- Overhauled nearly every existing Weapon - changing type, ability, damage, cost, price, etc.
- Added new Achievements for some of the new Weapons
- Changed some existing Achievements to be more interesting
- Lowered Ki and Ammo rewards from combat
- Reworked and cleaned up all Ability UI descriptions in the game
- Changed a few Leader layouts to support the new Weapons and Weapon changes
- Added a new Text Size slider for Events to the Options menu
- POI Locations (white banner location nodes) now populate randomly each run with only 1 per region
- Added 3 new POIS for Shikoku region
- Added 2 new POIS for Chubu region
- Added 2 new POIs for Kanto region
- Added 5 new random world events
- Tweaked some shop rarities to make Rare Weapons, Charms, and Allies a bit more rare
- Added Ally type (Soldier, Farmer, Archer, etc.) to in-Event references to specific Allies
- Added a notification to the start of battles where the player Ambushes the enemy to clear up confusion
Fixes
- Fixed a crash related to the player pressing Escape during a queued ally or weapon reward
- Hitting Escape while having a party member selected now deselects the unit instead of deselecting and popping the in-game Options menu
- Fixed an issue where a Quest Banner on the world map would not disappear after fleeing the related combat
- Fixed an issue where the Overall volume slider would not impact the SFX volume
- Fixed a missing obstacle in a few "darkness" battles
- Fixed an issue where Lightning strikes would stop occurring after 8 combat rounds
- Fixed an issue where a trap would block unit line of sight for ranged weapons which would reduce the unit's attack Range
- Fixed a broken tag in an Event related to the Sohei
Additionally, tons of behind-the-scenes work went into preparing for the release of the next two regions in a near future update.