Developer postOriginal post (opens in a new tab)

VERSION 0.9.5.05 IS OUT NOW!

Hi guys,

This version solves a few serious issues, but it also includes a bit of balancing and extra polish here and there, too.

Without any further ado, here is the changelog:

  • I've created an extra little window that you can use to compare hardware pieces. On the hardware list, you can click on “Compare” to put 3 hardware on that window showing the data you can see in the list. So when you design new hardware, you can compare its values to these.
  • There was a serious issue that I couldn't solve for a long time now. Unity has a design problem with async scene loading and activation, so I had to build my own incremental loading system for the game – so the loading time is faster and more importantly, it will never become unresponsive, so from now on Windows won't think that the game is frozen, while in reality, it is not, it is just loading. Earlier those who were impatient on the blue loading screen and started to click around could have thought that the game is frozen. I'm happy to tell you that it is not a problem anymore.
  • There was a serious and tricky error around market data. The bug appeared on player's computers whose language was set to Turkish (so we are talking about Turkish players obviously). They could see countries with zero population or other issues. Fixed
  • Unity games have a hard time with malfunctioning and poorly calibrated gamepads connected to your computers – because they can interfere with the game without you realizing that they are plugged in and they have problems. I've managed to create a workaround, so from now on Computer Tycoon doesn't have a problem with this anymore.
  • Country border changes slowed down the game too much earlier, also when the USSR collapsed there was a map color issue. Now the changes are much faster, and there is no problem with map coloring after the USSR collapses.
  • There is a counter (0/2) on the accessories button so that you can quickly see whether you have something there to add or not.
  • I've decreased the sales coming from the Fans (and increased the sales coming from other groups) for the computers too (earlier I've done that for hardware parts) – the balance was not right.
  • I've reduced the importance of low heat for workers by 70%.
  • From now on you cannot click on the CREATE button until you don't have all the necessary techs to create that given hardware type. If you hover over the hardware adding a field on the Computer Designer Screen, the game also notifies you, and the illustration is dark red.
  • After you used the TAB button to move between discount fields, the speed buttons were activated by pressing 1,2,3. Fixed
  • On the Computer Customers Screen the percent values were inaccurate, also I've altered how the cheapskate's computer preference works. It is a combination of value for the money and the lowest price tag (per economy level), and I've altered it to focus less on the lowest price tag and more on value for the money).
  • “Sometimes when you check the hardware of the opponent, and then you create your own, it gets the name of the opponent's hardware.” Fixed.
  • “You can attach density techs to a hardware that already has a bigger capacity (than the tech).” Fixed
  • There was a bug that you could abuse to get SSD density tech sizes for HDD prices. Fixed
  • From now on when you don't have a factory yet the manufacturing cost indicator will show a question mark.
  • “The "show outdated technology" checkbox can be inconsistent when I'm going through and upgrading a bunch of parts at once. Sometimes it'll be on, sometimes off.” Fixed
  • I've improved the scrolling sprite on the hardware tech list.
  • “Whenever I have any hardware window open, and I see "No research in the queue!" and click the message to pop open the research queue, it shows up underneath the windows I'm looking at and I have to close them to go over to research.” Fixed
  • The small icons on the research queue got tooltips, too.
  • “If I'm moving a technology up and down through the research list, and hit spacebar to unpause the game, it also automatically pushes that button and tries to move the tech one more space.” Fixed
  • Some people were confused that given sliders were shown, but they were not interactive until you've got the necessary techs. For example the CPU cache or MEMORY multiplier etc. From now on, these sliders won't even appear until you have the necessary techs. This way people won't think that they are not working only because of a bug.
  • “On the Research Tree Screen, if you click on the "Market List" button, the side menus (Research Details and Compatibility) disappear even tho they shouldn't.” Fixed
  • On motherboards the "ISA Bus" to "MCA Bus" technologies reacted to each other inconsistently. Fixed
  • The date format didn't match on the Computer List and on the top left Main Menu. Fixed
  • PCI-Express didn't give its speed value to Mobos as Feature (just like the other parts do). Fixed
  • There were small issues around what techs appear on the hardware tech list while you design new hardware parts. For example, there is no reason behind magnetic stuff or HDD density to appear, when you are already designing an SSD, or Floppy bay sizes when you are working on a Pendrive, etc. So I've tried to improve on that aspect.
  • I've increased the sizes of those fields which were showing DPP and PP values at various places because they didn't have enough.
  • When you changed between your and your opponents' computers it could have happened that you couldn't check the tabs after the Pricing TAB. Fixed
  • When a market became communist, the map and the market list could show you or other earlier sellers from the market still being active there (with their color). Fixed
  • The flag of Yugoslavia was incorrect. Fixed
  • Sometimes, on some windows if you pressed Space, the window closed itself. Not anymore.
  • 3DPrinters won't be researched too early by the AI IF the player hasn't researched it too.
  • I've increased the cost of the battery and power tech lines.
  • The Wall Of Gratitude won't open again when you just go back to load a game again. It will appear only when you start the game.
  • Some didn't realize that on the Avatar Chooser Screen you actually have to click
  • From now on if you press the ESC button, it will close the most upper active window – just like it works in Paradox games.
  • The Space key does not only stop the game but if you press it again, it will set the speed back to the previous speed.

If you'd like to know more about my plans and development schedule for the game, please read my previous news post where I talk about them in detail.


THANK YOU for all the help and feedback I’ve got, it means a LOT! Please if you like the game, don’t forget to leave a review, too! It might help a bit with my game's terrible visibility in the store.

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

#############################################################

Pictures of The Still Unreleased features of the ROADMAP:

7 Managers from the coming 101: