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VERSION 0.9.4.09 IS OUT NOW!

Hello Tycoons,

This version does not introduce new big features, but fixes lots of bugs, adjust balance and also tries to increase the challenge yet again for those who felt like the "Very Hard" difficulty mode is still easy - because there is still potential snowball effect.

IMPORTANT NOTE! -> Earlier saved games are unfortunately not supported in this version. They won't even appear in your saved games list! I'm very sorry about this, but I couldn't avoid it this time.

Research prices, in general, are higher now on all difficulties, but especially more expensive on hard and very hard. The 70% cut on a given tech's price after any players inventing the tech is reduced to 60%. But still, AI opponents will more easily keep up with research. (There is still space there to make it even harder... so you know guys, just let me know!)
The AI will also more actively react with its pricing to you if you try to undercut him. In general, their default prices are decreased anyways, so it will be harder to undercut them.

I'd say the opponents are more balanced now than in the previous version (at least according to my tests), but this is more prominent on hard and very hard than on beginner. Sidenote - If an opponent is not making new models, it is not because he doesn't want to research, it is because he doesn't have the money to research!

I hope "very hard" is "very hard" now :) But it is definitely not a final version of difficulty, so do not worry about it too much! To me... it really felt hard for now, but I was more concerned to test if beginner and normal are still doable!

Here is the complete changelog:

  • Research prices increased.
  • Minimum research price is always at least 1RP from now on, it is never 0RP.
  • 3D printer's price has been increased.
  • Research invention price cut reduced from 70% to 60%.
  • Updated AI algorithms (pricing, research, money management).
  • Still, on given resolutions and under given circumstances sliders in the options were not working. Fixed.
  • The population minimum was not increased effectively in the last version. Fixed.
  • All the AI hardware were "version 1" in their name. Replaced to date.
  • The load game window glitched after multiple opens. Fixed.
  • Resolution selection buttons seemed not working for all clicks on systems with multiple refresh rates. Fixed and shows the given refresh rate, too.
  • Max multiplier and max capacity of MEMORY, CPU and VIDEO visualization were glitched on AI Hardware Screens. It seemed like they are able to build impossible configurations, but it was only a visual problem.
  • While a computer was under polish, its polished values were refreshed only on the computer screen, and not on the computer list. Fixed.
  • Under given circumstances, incorrect costs were deducted after department upgrades. Fixed.
  • With the last version, graphical requirements have slightly increased. I was able to push it back.
  • When technology prices decreased because others have invented them, this effect was permanent on the technology until you quit from Computer Tycoon - even if you started a new game. Fixed.
  • Luxembourg didn't have its flag. Fixed.
  • The players' hardware didn't have a default name.
  • Options screen glitched and looked oversaturated. (actually, it was fixed in 0.9.4.08h2)
  • Technological singularity was unavailable. (actually, it was fixed in 0.9.4.08h2)

If you like the game and what I'm doing please consider leaving a review, and if you have anything to add to say, please join our discord server or the steam forums!

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

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Pictures of The Still Unreleased features of the ROADMAP: