Hi guys! Here is a new version for you!
Version 0.9.1.22 has only two big modification. In the previous versions of the game, the Recommended Price was calculated from manufacturing points and a basic consumer expectation ratio. Every year people wanted the same stuff for cheaper, just as in reality.
The problem with this that as the middle and late game comes, stuff has much more manufacturing cost, while people would like to get it even cheaper. For a while, it is okay, because you sell more computers, so still, you can increase your profit. But after a while computers were just simply too expensive. This is a broken model honestly and many of you complained. This is totally understandable.
In the previous version, I decreased the DPP of the world (people buy more year after year). So now you have the chance to "really rule the market" with the added extra building sites and possible PP capacity.
So what changed?
- First of all, I altered again the DPP. Now it will be still much smaller during the middle and late game, but much more similar in the early game to the previous versions. I wanted to slow down the development rate during the early game, but it was just way too much. (Jep, the game is going to be a bit easier).
- From now on the recommended price will work differently. It will be still affected by the manufacturing price of your product. BUT it won't be modified by the actual manufacturing cost, but the "manufacturing value". What does it mean? The difference between manufacturing value and cost is that the manufacturing value isn't modified by VLSI. So when you research better and better versions of VLSI integration:
VLSI
10 µm - 2% bonus
6 µm - 4.2% bonus
3 µm - 8.4% bonus
1.5 µm - 12.6% bonus
1 µm - 16.8% bonus
...
14 nm - 75.6% bonus
10 nm - 79.8% bonus
7 nm - 84% bonus
(While the recommended price is 2000 CTD for 1000PP in the first year and 321 CTD for 1000PP in 2034)
Your manufacturing price will decrease, but your manufacturing value won't. From a consumer viewpoint it doesn't really matter that what is the real cost that you have when you create a computer, they measure only the "value of the computer".
Some of you recommended me to include in this the preferences such as "performance" or "features". But it wouldn't be beneficial IMHO, this would overcomplicate the system at this moment. The manufacturing cost and value can represent a good price measurement together - while the preferences and cost (+computer design type and marketing) can be good choosing factors of the product on the market.
This change means that you have to research VLSI with a much bigger care. Because that's how you can increase your profit per sold computer. It won't affect only how many computers you can create from the same PP, but it will increase the profit per computer as well.
Soon I will also change the pricing system a bit - so it will be a bit more flexible up, and much more flexible DOWN, when you set the price compared to the recommended price.
*Important! To have the new system work on saved games, open every marketed computer's screen (so those you are selling right now) and after that save the game. You will have to change your prices anyways. Otherwise, the old values will be used. New computers will have the new values automatically.
THANKS for your support on Steam Page and with the bugs! It means a lot! I read you a lot, sometimes I just need more time to answer!
Your friend,
Andris