Here is a new version for you!
0.9.1.28:
- From now on the earliest year when you can research a technology is the year when it became used in real life minus 7 years. So if a technology was common in 1995 than the earliest year in the game when you can get it will be 1988. Of course, this applies only if you have any earlier technology that is also needed for the technology. With this modification, you can't run into the future too fast in a given technology line, but still, you can have stuff much earlier than in reality. I didn't want to remove the ability to create "strange" computers. I love the ability to sell computers with CGA monitors, but DVD drives.
- Most of you probably remember the starting screen that we had since the first version of the game. There I gave you a very very basic help how you should play (next to the tooltips). In my experience, people didn't read the tooltips, unfortunately, and because of this, I got negative reviews from people who didn't know given details about the game. I'm still absolutely eager to create a tutorial for the game. This would be the real solution, but still, it will change so much that it would be a bad idea right now. So now I replaced the starting screen (that was missing from 0.9.1.27 by the way) with a longer one, with a so-called "Crash Course" of mine. In this I gave you a lot of information about the game. Most of it could be reached via tooltips, but if a player reads these pages, he will definitely get a better understanding in a shorter period of time now. This game has a long learning curve compared to usual games. I know that the Crash Course is very hmmm how should I say... "hard to read". But I really hope that it will help you. I've included topics that I had to write down again and again to different people as help, so I can say, that I tried to give you every important thing that players usually didn't understand or missed. One of these things is how you can get information about your opponents, and why I don't show you the exact models and prices of opponents. In fact, this is one of the real challenges of the game, a core element of the game mechanic.
- Partially because of the last point I renamed the "Industry Standard" into "Opponents Standard". I hope this way people will realize more easily that Computers are from Hardware, and on hardware screens, you can see your opponent's values.
- I've fixed a bug that prevented your death in the game.
- I've added a tooltip for the random map and random events checkboxes on the new game screen indicating that those are not implemented yet.
I've increased the OSX version requirement of the game (so only MAC users are affected - that means driver problems) because it seems that the "pink screen" error occurred only on earlier OSX versions. I cannot test it myself, but I hope that the mentioned version is new enough.
I hope you will like the new stuff. Please support me on the game's steam page!
Your friend,
Andris