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Patch notes - 1.7.6

Hey everyone, and happy Friday! We've got an update out today that adds a few new features and fixes a some smaller issues, mostly under-the-hood stuff. The biggest changes are:

  • A new stats page, and game-wide stat tracking
  • More options for touch and controller input
  • A little extra time after bonus rounds complete to gain your bearings

Overall though, there are many tweaks here and there, so please take a look at the full changelog if you'd like to see what's new:

  • Added statistics tracking and new statistics page
  • Reconfigured settings to be better organized
  • Renamed video options and control options sections in settings
  • Moved fullscreen toggle to video options
  • Added more touch control options, including "digital" setup and opacity slider
  • Changed touch control lock position setup to go full screen
  • Made touch controls fade out (and get ready to reposition) much faster
  • Added the ability to toggle controller rumble to control options
  • Moved credits out of the settings screen and onto its own page
  • Added credits and stats buttons to title screen
  • Added the ability to cycle through button/slider options in menus by using the tab key
  • Reworked the way the game screen aligns the hole and UI (gameplay should now be more centered in the display)
  • Made the game fade fully to black before exiting from the main menu
  • Updated the font on the spinner wheel
  • Updated the animation and size/positioning of the Ice Cream Social splash screen
  • Adjusted the size of the logo and positioning of text on the Massive Catapult splash screen
  • Changed the speed of the falling food items on the title screen to be a bit more random
  • Cleaned up various portions of the UI, including the pause button, menu button alignment, and high score badges
  • Changed the amount of time during which the spinner wheel can be skipped, so it can't be skipped when it's trying to stop
  • Small adjustment to the way highscore text input works to make it more cross-platform friendly
  • Fixed an issue where the mouse would re-appear without being the active input method
  • Slightly increased the amount of free time the game waits to continue after finishing a bonus round
  • Fixed a problem with Pigasus flipping animation and improved overall quality of Pigasus animation
  • Fixed an issue where Pigasus wouldn't react properly if the player finished a round while he's on screen
  • Sped up Iron Fist McGee's post-attack routine
  • Gave Iron Fist McGee more arm, better animation
  • Added some extra body parts to Deerdevil, repositioned him when he peeks in from the side
  • Fixed an issue where a missing file could cause the game to hang while loading

Thanks for playing, and please let your friends know if you've been having fun with the game!