Hey everyone, and happy Friday! We've got an update out today that adds a few new features and fixes a some smaller issues, mostly under-the-hood stuff. The biggest changes are:
- A new stats page, and game-wide stat tracking
- More options for touch and controller input
- A little extra time after bonus rounds complete to gain your bearings
Overall though, there are many tweaks here and there, so please take a look at the full changelog if you'd like to see what's new:
- Added statistics tracking and new statistics page
- Reconfigured settings to be better organized
- Renamed video options and control options sections in settings
- Moved fullscreen toggle to video options
- Added more touch control options, including "digital" setup and opacity slider
- Changed touch control lock position setup to go full screen
- Made touch controls fade out (and get ready to reposition) much faster
- Added the ability to toggle controller rumble to control options
- Moved credits out of the settings screen and onto its own page
- Added credits and stats buttons to title screen
- Added the ability to cycle through button/slider options in menus by using the tab key
- Reworked the way the game screen aligns the hole and UI (gameplay should now be more centered in the display)
- Made the game fade fully to black before exiting from the main menu
- Updated the font on the spinner wheel
- Updated the animation and size/positioning of the Ice Cream Social splash screen
- Adjusted the size of the logo and positioning of text on the Massive Catapult splash screen
- Changed the speed of the falling food items on the title screen to be a bit more random
- Cleaned up various portions of the UI, including the pause button, menu button alignment, and high score badges
- Changed the amount of time during which the spinner wheel can be skipped, so it can't be skipped when it's trying to stop
- Small adjustment to the way highscore text input works to make it more cross-platform friendly
- Fixed an issue where the mouse would re-appear without being the active input method
- Slightly increased the amount of free time the game waits to continue after finishing a bonus round
- Fixed a problem with Pigasus flipping animation and improved overall quality of Pigasus animation
- Fixed an issue where Pigasus wouldn't react properly if the player finished a round while he's on screen
- Sped up Iron Fist McGee's post-attack routine
- Gave Iron Fist McGee more arm, better animation
- Added some extra body parts to Deerdevil, repositioned him when he peeks in from the side
- Fixed an issue where a missing file could cause the game to hang while loading
Thanks for playing, and please let your friends know if you've been having fun with the game!