Hello Commanders,
Headquarters have deployed a patch to address some quality of life feedback and squish some bugs.
Tweaks and Changes!
- Fixed Audio Crash related to more than one default sound device being selected.
- Harvesters should no longer become stuck when unloading resources in Refinery after queuing a move command.
- Harvesters are no longer invincible after the Refinery they are unloading resources in is destroyed.
- AI now rebuilds HQ in single-player campaign mode.
- Plasma Bolt Rifle & Laser Rifle rate of fire has been re-balanced.
- Mission 2: Turrets around the Comms Centre now have a listed base damage.
- Game Manual: The tactical build tree has been updated.
- Bomb Crater: Added resource nodes in certain locations, to balance out resources at player starting positions.
- Pause menu alignment adjustments to 4K monitors.
- Results screen alignment adjustments for various resolutions.
- Online player count is now displayed in the correct menu position across all resolutions.
- HQ upgrade UI icon is no longer affected by graphics quality setting changes.
- Proton Bazooka Infantry tooltip revision.
- Existing profanity in chat is filtered when profanity filter is enabled.
- Stealth units now make a 3D SFX when they enter stealth mode.
- Negative GUI SFX plays when try to add a 5th unit to a factory.
- Harvester movement SFX volume reduced.
- Reduced Napalm loop volumes a bit, since were becoming overwhelming.
- Various text fixes throughout non-English languages.
Plasma Bolt Rifle & Laser Rifle – Weapon Changes
As mentioned in the patch notes above, we’ve re-balanced both the Plasma Bolt Rifle and Laser Rifle:
- Laser Rifle – The Laser is now a rapid fire, low damage weapon specialising in taking down lightly armoured targets and promoting useage by groups of units.
- Plasma Bolt Rifle – The Plasma weapon now hits harder, but with a slower rate of fire. This makes it perfect for hit and run attacks on an enemy backline and bigger targets as well as promoting skirmishing tactics.
The DPS for these weapons is still relatively the same, however you should notice some changes to how these weapons are used and where they are most effective. The aim of these changes are to provide players with more meaningful choices in the weaponry they choose.
Marching on!
That wraps up the patch notes Commanders!
This is just the start of our support for Forged Battalion.
We’re pleased to see the amount of feedback and discussion being shared on the Steam forums and we want to let you know we’re taking note of what’s being said.