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Introducing Commander Clash - 1v1 Tournament!

Welcome to the First Official Tournament for Forged Battalion

Hello community,

The time has come to launch the competitive scene for Forged Battalion!

Prepare to face your toughest battles in the Commander Clash Tournament Series. The aim of this series is to provide our PvP focused players with a competitive outlet outside of the in-game matchmaking queue.

Tournament One - 1v1

The first tournament will challenge Commanders to 1v1 combat as you fight for ultimate glory and bragging rights on the battlefield. Not only that but the winner will receive a Steam Code for Forged Battalion, allowing them to bring a friend into the action!

The Details

  • Date & Time: January 27th at 6pm GMT/10am PST/12pm CST.
  • Format: 1v1 - Standard.
  • Prize: 1 x Steam Code for Forged Battalion.
  • Sign up: Enter here!

Commander Clash – The Rules

Rule One – Technology and Units

All currently available technology and mods are allowed for use in the tournament. All players are welcome to play in the competition, irrespective of tech level or faction build.

Rule Two – Results Reporting

At the conclusion of a match both players should take responsibility for ensuring the correct results are logged on Challonge.

As proof of result both players involved in a match should take a screenshot at the conclusion of the match where the end result can be seen. This will help should any disputes arise.

Rule Three – No Shows

The tournament will begin at 18:00pm GMT on Saturday 27th January. Players should aim to arrive ten minutes before their first match is due to start.

There is a grace period of fifteen minutes following 18:00pm GMT (tournament start) in which late participants can still enter the competition. After 18:15pm GMT participants that have not arrived for their first match will be disqualified from the tournament.

Following the first round of matches, successful players should add their next opponent on Steam and co-ordinate the next match to be played immediately.

Rule Four - Player Disconnections

Please ensure your connection is stable before your match begins. Due to the nature of RTS games and the importance of the early game, there is no disconnection grace period. If a player loses connection to the game at any point during a match, then they will forfeit the match. This rule can be overturned if the player that remains connected is happy to rematch.

Game Rules

Forged Battalion operates dedicated servers for multiplayer, as such no host advantage can be gained. Due to this both players can create a match lobby. In the case of a disagreement on who will host the player on the top of the match bracket will default to match host.

Lobby settings

Both players should take responsibility for ensuring the following lobby settings are in place prior to the match starting:

  • Map: Canyon Ruins
  • Mode: Standard
  • Victory Conditions: BO1

If it is discovered that the game has started with the wrong settings the match should be restarted immediately.

Complaints raised for incorrect match settings are invalid after the first thirty seconds of the match.

Beyond Tournament One

The announcement of this weekend's tournament is just the start for competitive Forged Battalion. Before the first Commander Clash even begins we're already working on a 2v2 tournament for next week.

We'll be treating our tournaments in a similar fashion to our Early Access ethos - listening to and working closely with our players to develop the format.

See you on the battlefield!

Tournament sign up