Hey Commanders,
Headquarters has deployed a new patch built around your feedback since launch.
From rebalancing to full on reworks the team have been putting your thoughts and feedback into action.
The battlefield is changing…
General Balancing and Reworks
- The tech threshold values for infantry units have been adjusted. This could potentially change the build level of your infantry units.
- Tread Chassis (Light and Heavy Vehicle) now grant a bonus of 40 health in addition to other benefits/penalties.
- The camera scroll speed cap has been increased by about 40%. You can adjust the scroll speed in the game options.
Elemental Damage Reduction Support upgrades have been reworked
In addition to their current effects, Elemental Damage Reduction Support upgrades now have these additional perks.
- Hazmat System (Unit): When the unit/structure dies, it leaves behind a pool of toxic chemicals that damage any enemy object that passes through it.
- Hazmat System (HQ): When the harvesters die, they leave behind a pool of toxic chemicals that damage any enemy object that passes through it.
- Lead Insulation (Unit): Unit is additionally completely immune to any radiation zones on maps.
- Lead Insulation (HQ): Harvesters are immune to any radiation zones on maps.
- Thermal Regulator (Unit and HQ): Now adds a 2/sec Light Thermal damage-over-time effect aura to the unit/structure.
HARVESTER
- Harvester Balancing: Health increased to 1000 (was 400)
- Harvester Balancing: Reduced harvester resource capacity to 300 (was 400) - load/unload timing adjusted to keep total time the same.
- Harvester Balancing: Move speed increased to 220 (was 190)
ATTACHMENT BALANCING
DAMAGE TYPE CHANGES
- Damage Balancing: Light Energy Damage - Bonus vs. turrets reduced to 0.75 (was 1.0)
- Damage Balancing: Light Energy Damage - Bonus vs. heavy vehicles reduced to 0.75 (was 1.0)
- Damage Balancing: Heavy Energy Damage - Bonus vs. infantry reduced to 0.25 (was 0.5)
- Damage Balancing: Heavy Energy Damage - Bonus vs. Light vehicles reduced to 1.0 (was 2.0)
- Damage Balancing: Light Thermal Damage - Bonus vs. Infantry increased to 2.0 (was 1.5)
- Damage Balancing: Light Thermal Damage - Bonus vs. Light vehicles increased to 1.25 (was 1.0)
Bugfixes
- Faction Creator no longer displays incorrect options after looking at HQ or Superweapon.
- Unit production is now halted when Turtle mode super weapon is activated.
- Factions created with an incomplete number of blueprints can no longer be saved.
- Health bar for heavy vehicles is now always displayed.
- All users team colours are now displayed on match results screens.
- Repositioned Team Number drop-down box in lobby screens, text is no longer cut off across all languages.
- Repositioned “Host only Changes” padlock for clients in lobby screens.
- Build level is now correctly applied to units with Walker chassis attachments.
- The Faction selection now defaults to the last faction loaded or edited.
- Rail Town: Edge of map is no longer visible.
- Rail Town: Water particle animation is now consistent across all bodies of water.
- Dessicated Coast: z-fighting between rocks and foliage no longer occurs.
- Dessicated Coast: The eastern and western ramps around player starting areas can now have structures built closer to them.
- Various localisation fixes across all languages.
Known Issue
In-progress Campaign mission data will be lost. Any successfully completed progress with Campaign is unaffected.
That wraps up today’s patch!
Your thoughts and comments are directly shaping the development of Forged Battalion through Early Access, we’re excited to hear what you think over on the Steam forums.