This is a maintenance update without significant new features, but some of the fixes do affect gameplay.
Usability changes
- Fleet editor now opens with a core only ship already in it. Note that you can always easily restore your previous fleet setup by loading the "autosave" fleet.
- Free skirmish battle setup screen now automatically remembers last used settings within session.
Bug fixes
- Fixed missiles being pointlessly transferred between launchers. Missiles now get launched faster overall, in salvos of equal size.
- Fixed point defence not working when the ship didn't have a primary target.
- Tweaked fighting to escaping battle AI trigger logic so that missile heavy ship designs will stick around to use their other weapons as well.
- Fixed display of fleet, level, and battle file modification date when using a different locale.
- No longer possible to enter direct ship control mode in deployment phase by using its shortcut key.
- Fixed redoing in ship editor causing reference to the ship's original blueprint getting lost.
- Fixed rebuild action in ship editor creating an incorrect undo state containing only the ship's core.
- Fixed an oversight that allowed non-core module to be set as origin in ship editor, causing the ship to become permanently disabled.
- Fixed surrendered ships potentially getting re-activated when split by enemy fire.
- Fixed scrolling in menus affecting initial camera zoom when entering battle, battle editor, or fleet editor screen.