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Paradiddle Update: Remappable Controls!

The first update to Paradiddle is out! Here's what's new:

Remappable Controls

It's finally here! You can now customize your controls to your own liking in Paradiddle. Simply click on the Controls button in the Options tab to pull up the controls menu. This will show you all the buttons you can remap and what action they're currently mapped to.

Here are all the buttons you can remap:

  • Right Trigger
  • Left Trigger
  • Right Grip
  • Left Grip
  • (Oculus Touch only) A, B, X and Y buttons
  • Keyboard, or peripheral emulating keyboard: Ctrl and Space

To customize an input, click on the teal button under the name of the input and bring up the actions you can remap to. These are currently:

  • Trigger Kick
  • Open Hi-Hat: Pressing the button will open the hi-hat, and releasing it will close it. The hi-hat will stay closed in its resting state.
  • Close Hi-Hat: The exact opposite of the open action. The hi-hat will stay open in its resting state.

Your input mappings will be saved automatically as soon as you change them, and will be loaded back the next time you launch Paradiddle. If you want to reset to the default input mapping, you can simply use the Reset Defaults button in the Controls menu. If you have any suggestions on what other actions you'd like to be able to perform using your buttons (such as a record/stop recording action), I'm always happy to hear suggestions!

Other Changes

  • Fixed an audio format bug that played back the drum samples in a surround sound format instead of stereo. This should lead to better sounding audio samples overall.
  • Fixed a bug where the app launched in full screen mode on the Vive, even though it wasn't supposed to. When you launch the app on Vive you might notice a brief flicker where the app goes from full screen to windowed. Hopefully this isn't too distracting right now, this should probably get fixed soon.
  • Fixed a bug where the graphics setting wasn't getting saved and loaded back across sessions. I'm looking into a separate issue where it seems like the graphics setting isn't making much of a difference on the Oculus.

Further Updates

  • A popular community request seems to be support for more professional pedals such as e-drum pedals, so over the upcoming weeks I'll be experimenting with these and adding support for them.
  • The current plan for November also includes MIDI out support, and individual drum controls (such adjusting pitch, max volume, MIDI out note).

Thank you so much for your support so far! I'm really happy to hear that people have been enjoying their time in Paradiddle during this first week, and I'm very excited to shape the future of this app throughout Early Access with the help of your feedback. If you have the time, reviewing the app would be extremely helpful on the path to grow the Paradiddle community, and to let people know that my goal is to make the most user-friendly, flexible and responsive VR drumming tool out there for first time drummers and drumming enthusiasts alike.

As always, feel free to let me know if you have any other comments or questions.

Emre
[email protected]
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
Discord: https://discordapp.com/invite/wjHnTVr
Paradiddle drum covers Youtube playlist (your cover could be on here too!)