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JetX Development Update #1

Long Time No See

Hey guys, how are you doing? So it's been a long time since we had a proper “update” post that would let you know all about the changes made to the game and news from the inside of Singularity Lab. We will start releasing this kind of posts, every week. So stay tuned for more awesome news!

Let's get right to business and start with some news regarding JetX. As you may have noticed, we moved the release date. During the final testing phase we found some bugs that needed our attention and after fixing them we realized that some core mechanics can be added in order to make JetX even more exciting. Here are some of the new features and updates that have been or are being added right now:

1) Matchmaking Upgrade - if you participated in our OBT, then you might have seen the way matchmaking work in JetX. We had no lobbies implemented and the only way for you to play with friends was - joining to the same server, at once. Not really the best solution for a game focused heavily on the multiplayer aspect, right?

At the moment our team is working on adding Steam lobbies to JetX, tweaking some matchmaking parameters and adding in the ability to create matches of your own.

2) Single Player Campaign - we thought for a long time about this and came to a conclusion that JetX needs a Singleplayer Mode. We did add bots, but bots won't keep you in-game for a long time. This new mode will be available for co-op as well. Our level designers are working on new maps for single player, and we are testing new mechanics that are designed specifically for this mode. Soon we will show you what we have so far and for now take a look at our new concept art, prepared by the one and only Arlan:

3) Weapon Switching - we have introduced a new way of switching weapons and the tutorial has been updated for it. This new mechanic makes switching weapons in-game more intuitive and simpler. You can check out the updated tutorial here

4) Bugs, Bugs and More Bugs - here at Singularity we strive for perfection, we want to bring you a carefully crafted, polished game that will bring you nothing but joy.

So this is it for today! Thank you for your time and stay tuned for the next update!

Signing out,
Sam.