Welcome back Keepers! Bee Keepers? No ... Shop Keepers! Bah, why not both?
Join us as we share more progress and information on the development of Shoppe Keep 2. We'll be chatting about interactions with NPC's, visual town changes and wall decorations. Check it all out below:
NPC Interactions
You may remember sir poshington from Shoppe Keep, he offered players luxury upgrades to shop displays. However, in Shoppe Keep 2, he'll take on the illustrious role of mentor as he helps you learn the basics of the shop keeping trade.
Poshington and other NPC's will track your movements by looking directly at you! So if you were to perform a complicated maneuver like, oh I don't know, jumping? He would watch you... But of course, jumping isn't going to make you money, so poshington would more likely berate you as you display your lack of economic efficiency.
When you talk to NPC's they'll also talk back to you and will gesture too. Just a subtle element that makes the world feel a little bit more alive.
Town Evolution
As you play through Shoppe Keep, the town will go through iterations of growth and upgrades. These will often activate as you upgrade your shoppe, you crafters and raise the overall economy of the land. Below is an example of the town changing from a town which uses wood into a more evolved stone version of itself.
Customers dependent on item level
Your shoppe will attract different types of customers based on the average item level of your shoppe. So if you're stocking a lot of low level items, you're going to see more low level warriors around town. But if you happen to rise and begin to sell much more powerful gear, you will see that there will be much more powerful customers wandering around the town
Wall Decorations
We're introducing a new way to spruce up your shoppe and provide you more customization. Wall decorations turn bland boring walls into works of art, by literally putting up works of art like paintings! Decorations are items whoch can be gained in a variety of ways including completing quests, exploration, NPC vendors etc. Some of these might even be very rare and offer a bonus to your shop, town or even crafter.
World Crests
Not these damn crests again! Yes, last week we shared that when you create a new world save, you create its crest too. The world will be populated with the crest you created but as an added bonus, you can even decorate the walls of your shoppe with the crest too.
Display Management
About a month ago, we shared with you three types of display management variations. We chose to stick with two versions. The standard version which is similar to Shoppe keep (albeit with some adjustments) but also a new type of interaction which brings up a separate UI for each display. We have upgraded the latter type where if you want to display only one single item, holding SHIFT will fill the entire shelf in a single click.
That's it for this week. Thank you for reading and if you have anything you'd like to see in the game do let us know. Let us know what you think of the mechanics we've shared today!