Good day Keepers old and new,
Here comes another Dev Log! We will be slowing down on dev logs for a little while as we will not be new developing new features over the next few coming weeks. Instead we're going to be working on polishing up what we already have and will be bringing on some testers and a special press preview very soon. We hope that those of you who join us during this time will help us with much needed feedback to make the game the best it could possibly be when we launch in Early Access in a few months
Anyway, on to today's dev log!
Character Customisation
As the character creator preview is live right now.. we thought we should talk a little bit more about customization for the full game of Shoppe Keep 2.
When you create a new character button, a character will appear with randomized features like the eye/ hair/ skin colour etc. This is just to show you what kind of character can be made, you'll be able to adjust each of these to your liking. We are creating a few variations of underwear and even socks. But there are also scars, tattoos and body hair!
As development continues, we will be rolling out more customisation options and would love to hear what you'd like to see as an option for your keeper.
The character that you create will be able to visit any world, however equipment, skills and items are tied to each individual world. SO if you join a friends game, you're helping them to build their shop, you won;t be able to take items and move them into your game. The reason for this is so that we can make sure that games are balanced and provide a fun progressive experience.
At any time, if you feel that your character could do with a makeover, you can edit their appearance at any time in the main menu.
Blacksmith Level 2
Upgrading your blacksmith crafter to level 2 will create an additional house full of export crates of items. Ther will also be three creates outside which will give daily quests which will require you to craft low/medium/high wuality crates of gear at the blacksmith. You'll be able to export these for monetary gains daily!
Bank Mun Information
All the proceeds from sales are put into the vault which can be found inside your management house. However, instead running to talk to Gill the lovable banker, you can just open up your inventory and be greeted with the information there!. On the left you will see the money currently in the vault, while on the right is the amount you are currently carrying. Keep in mind that any time you die, Father Eduard will resurrect you but incur a cost! That cost is a percentage of the money that you were carrying in your pockets when you last died. So keep your money safe by putting it in the vault!
Stat List
Shoppe Keep 2 will allow players to equip a vast majority of the items in the game and will see users benefiting from switching their gear. Each item will have its own stats, some will help with combat,m others with mobility and there are also items that will help you with shop keeping. You'll be able to see a real time representation of your stats in your inventory UI.
Buffs
We currently have a bunch of consumable items in the game, some of which are crafted by the cook. Consuming some of these items will grant you back some health or stamina. Of course there are also some negative effects (don'y eat a fire ember unless you want to burn your insides out!)... But there are also some potions which introduce buffs which increase charisma or armor rating
Drinking
Buffs are fun, but sometimes you might want to kick back and open a cold one with the boys. Some consumables will debuff you a tad and increase your drunkenness. Drinking too much and you're probably gonna have a bad time!
Price Gun Increase
The price gun is controlled by merely scrolling with the mouse wheel, it's very tactile, something I've enjoyed using myself to edit fine prices. However, as the game ramps up in prices over time you'll probably find yourself experiencing carpal tunnel! But now, by pressing the + and - keys, you can increase how much you are adjusting the price with each single mouse scroll.
More life to customers
Customers will no longer walk straight to your items int he shop and leave. In fact they may decide to perform other actions, they may wave to other NPC's or even have a short chat. More actions will be added to make the world feel much more alive.
Main Menu
We must have changed the Main Menu in Shoppe Keep 1 dozens of times, But we've been working on presenting the menu in a much better light. The 3d background changes based on the options you select on the menu. Even this gif is already out of date as we now have the current character that the player has selected appearing on the far right!
That's it for this weeks blog. Make sure to add the game to your wish list to be kept up to date with all news. We'll be contacting closed alpha testers soon so also keep an eye on your emails!