
Hello everyone and welcome to today's Shoppe Keep 2 update! The Helper Bots are preparing to return to the Shoppe after an intense training, er, I mean intense holiday session. Beach balls were thrown around haphazardly for maximum frolicking levels. And the blistering heat of the sun combined with the sea salt air gave our jolly helper bots a bronze tan... or is that rust?
We'll share more details on the return of the Helper Bots very soon, so stay tuned!
But let's live for the moment and talk about what has released in today's update. We have a variety of changes and fixes but also have a few new additions to the game. Let's highlight just a few of these, but read on for the full change log.
The Thief Zapper MK II

This electrical appliance is called the Thief Zapper Mark II. Chris, our resident engineer - and the only person in town with enough time on his hands to learn the language of the goblins - has convinced them to assist him in creating an anti theft device. The Goblins begrudgingly accepted the challenge in the hopes that Chris would share the blueprints to create the sweet 3D shades he wears.
The Thief Zapper MK II works in an unusual way. High above the sky is a device that is able to replicate a small universe whereby an infinite number of monkeys and an infinite number of typewriters got fed up with trying to write works of art. Instead they turned their efforts to harness the power of electricity by creating a mish-mash of type writers. Unfortunately, an infinite number of monkeys combined with an infinite number of type writers meant that eventually they would have created way too much electricity which resulted in their own destruction.
Chris discovered that guilty people have an increase in electrical activity in the body and planned to use this technology as a lie detector, zapping any nearby parties with a small electrical bolt. He did not anticipate that there'd be a side effect for the guilty parties that were introduced to this technology. Death... at least two hundred goblins died in the aftermath before Chris could seal the portal to the universe with an infinite number of monkeys and an infinite number of typewriters.
Not convinced it was a lost cause, Chris created a fuse which would open the portal to the universe with an infinite number of monkeys and an infinite number of type writers. However, it was incredibly sensitive and would only allow a single lightening bolt to enter our own universe. This would locate the nearest thief and give them a right good zapping.

You can purchase the Thief Zapper Mark II from Chris at the Inn. However Fuses must be purchased directly from the order scroll.
You'd think cutting the lives of 200 goblins short would make this weapon instantly target Chris when activated... however, Chris felt it a reasonable sacrifice and did not feel any guilt over these terrible series of events.
Chests
Not content with your dull looking wooden chest which is used to send deliveries to your management house? Concerned that the chest you were given does not match your visual flair?* Well have no fear! Check out the customisation menu to change the look of your delivery chest.

*Should you still find that none of the chest designs match your visual flair adequately, please consult your local GP... or maybe wait a little while as we may add more chest designs in the future.
RGB Values added for Hair and Eye Colour
On the run? Trying to avoid the Thief Zapper Mark II's deadly lightning bolt? Well, there's a high chance you won't escape but you might as well try to change your look. We've now added RGB values into the game which will allow you to change both your hair and eye colour.

This is the next step towards more customisation options for players.
Customers now reach for items
To add just a little bit of life to the world, customers will now reach for items when purchasing them. The item will also fly towards them similar to how items bought from NPC's will fly towards the player.

Change Log
Additions
- Thief Zapper MK II added, purchase it from Chris for 50,000 Muns
- Thief Zapper MK II Fuse added, each fuse allows 1 zap and can be ordered through the scroll and added to the fuse holder in the management house
- Fast Travel points added to the Farm, Town and Harbour. More points will be added as development progresses
- A trash can is now available to be purchased and placed in your shoppe. This is available next to the management house. Customers will throw trash into the trash can rather than on the floor. However if it is full, the trash will be thrown on the floor instead
- RGB Color sliders for Eye color
- RGB Color sliders for Hair color
- Ability to choose your character's order chest
- Customers can now be seen reaching for items they are steeling
- Items fly towards the customer once bought or stolen
- Additional customer damage sounds added
- Additional female voice added to customers
- Mercenary now displays how long he will take to finish his current hunt
- Kick button added to player tabs for the server
- Sir Poshington offers you to redeem ALL decorations from the shoppe at once if you have badly placed decorations from previous save files.
- Shoppe reputation tip video added
- Alchemist received an idle animation
- Blacksmith received an idle animation
- Item levels revealed in description panels
- Character customisation displays how many items you have unlocked through chests
Changes
- Placing items on displays grants Business skill points
- Max display count has now been increased to 300
- Furniture placement warning sound now has a greater cooldown
- Updated decoration placement
- Teleportation to the furniture vendor removed as it was not intended
- Max mercenary hunt count is capped at 500
- Damaging furniture will no longer increase combat XP
- Combat XP earned now depends on your weapon damage
- Updated item info UI when aiming at a display spot
- Base cost of an item is now displayed in the item price list in town management
- Grinder speed slowed down dramatically
- Dropped items have buoyancy in water
- Consumable event will only affect consumables on displays rather than the entire display
- When a player crafts the same thing it will get stacked into the same order, the amount gets stacked
- Crafting 2+ items at the same time decreases crafting time by 25%
- Changing from Inventory/Order/Skills while Scroll is open, wont close the scroll
- Ember drops doubled
- Health potion buffed
- Bow charging has more points of charge
- Crosshair is now turned off when interacting with containers
- You can close the shoppe reputation window with the same button as you use to open it - 'L'
Fixes
- Armour stands can now be placed next to each other on both sides
- Modified wall collisions, especially on 45 degree walls
- When auto-saving, an icon will appear on screen, closing the game while this happens can cause corruption of save data
- More skill XP earned when crafting, depending on how many items are being crafted
- Fixed an issue where the wrong XP was granted when ordering items
- In multiplayer, clients should see the new shoppe layout correctly without incorrectly placed walls
- Shoppe texture can now be changed again and no longer requires a skill to be used
- Maximum furniture count should now work correctly
- Tutorial arrow for the new delivery location moved
- Skeletons now spawn for all players on a server
- Sir Shell quest fixed
- Herb Package no longer uses every package in hand
- Mercenary should no longer drop free chests anymore at the start of the game
- Shoppe appeal information should no longer go above 100%
- Eggs and Bacon are now consumed on use
- Once again fixed Customer movement on second floor
- Church clock movement fixed
- Mouse sensitivity saved to profile once again
- Second timeout now properly drops player back into the main menu
- Tooltips correctly turn off when you close the scroll
- Purchasing the farm will not disable the hotbar
- Shoppe reputation displays the most recent events at the top
- Character order chest appearance now correctly shown in customisation menu
- Fixed an issue where a mercenary drop could influence all container contents in a save file
- Fixed an issue where you could continue selling the same item to a customer when not having it in the inventory