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Unstable Test Branch Updated Shoppe Keep 2 Build 0.105.5393845 (updated 25/05/2018)

Hi everyone,

the Unstable test branch has updated with a new build. Those of you who want to test the build and come back to us with any major issues should add them to the unstable bug forum.

Change Log below, a full announcement will be made once it is live for the public.

ChangeLog Build

  • Furniture vendor has additional colliders
  • Teleporting to the shop, will now teleport you to the entrance
  • Increased the distance which npc/player names vanish
  • "Death caused you to lose" notification fixed
  • Birds are not enveloped in fog anymore
  • Credits added
  • Herb delivery quest display fixed
  • Social buttons in main menu moved
  • Fresh trash (Thrown by customer/destroyed display) will have a 5 second cooldown before it starts to affect customers
  • Bots are on a few weeks vacation to relieve their stress... They will return.
  • Doors are not able to be ripped out (for long) of their Hinges
  • If a game crashes and corrupts the profile.sk2 file - the game will still let you pass any key phase
  • New event added
  • Tax panel size increased
  • Tax slider displays value locally before releasing it for fine tuning
  • You now need to hold E to interact with some objects instead of just clicking them
  • Daily quests fixed
  • Up/Down arrow can be used and rebinded to increase/decrease price instead of the scrollwheel
  • New pathing for Customers in town
  • Crafting UI shows how many of an item is required by the recipe and how many you currently have on you
  • Wood footstep sounds added to wooden towers
  • Chest spawn and contact sounds added
  • Shop door open/close sounds
  • Magelord pants icon fixed
  • Crab helmet raised in displays
  • If the shop is closed because of tax, a notification is shown
  • Bow damage scales the longer you charge it.
  • Auto equiping an item from the hotbar which is of type Weapon/Fixing/Cleaning will autoselect the slot you equipped the item
  • Localisation fixes in chat window
  • Water Delivery and Herb Delivery dailies now request the exact item to be delivered
  • Customer base interest in a shop lowered to 20% This is reduced by the amount of trash currently in the shop, but increased by the amount of decorations in the shop as well the amount of variation the shop has. Appeal can be lowered by other world events, or raised as well, the bigger the appeal, the faster customers will decide to aim for the shop and check out its wares, the less the appeal, the slower customer traffic comes around. ***Each Decoration adds 1% Appeal, each additional item type adds 5%
  • Appeal each trash piece removes 5% appeal, trying to push a customer face to face an item with a margin he does not like will induce a 8% world save reduction to appeal, to combat this reduction you will have to sell an item to a customer face to face for a price he agrees on while having equal or more charisma than he requires, this will reduce the WORLD minus appeal by 3%***
  • Bird size and their paths changed
  • Inn customer performance issue fixed
  • Customers no longer follow specific order when buying items off of armor stands
  • Increased container capacity to 20
  • Container UI warns if you try to place a unique item into it
  • Bunch of new localisation strings added
  • Shop Appeal displayed in town management UI
  • Bucket worth down to 0, and only 1 allowed in inventory
  • Furniture can be grinded up and receive 25% of its value back
  • Shop Open/Close signs emit sound
  • Farm soil fixed, wont emit wood sounds
  • Cant Alt place unselalble items
  • Chinese language updated
  • Japanese language updated
  • Spider skin variations added
  • Wolf skin variations added
  • Goat skin variations added
  • Shop appeal cant go over 100%
  • Small weapons in shelves and counters now lie down
  • Price gun 1 mun bug fixed
  • Bunch of item placements and item icons fixed
  • Staffs shoot at 100% damage now
  • Autoequipping will switch slots properly

As always, if you find any issues, let us know in the forums or contact us at [email protected]

Thank you for all of your support during the development!