
Hello again.
This is the (almost) complete move set. I just realized I missed a couple. Now I am testing the thing over and over to see it can go from one move to the next without any issues (for example, wall run-jump-grab bar or jump off bar-grab ledge).
Video:
https://odysee.com/@TheDomaginarium:7/3dplatformermoveset1:0?r=8Xd2qeSoJ1UsmFgjbdCFQPMaGSbgwx9Y
As I said in a previous post, I am using moves from both Classic Tomb Raider and Prince of Persia, but I want the "base gameplay mechanics" to be more like Classic Tomb Raider so, after I finish testing and fixing bugs (won't take long) I will spend some time making some grid level to define jump distances.
Soon I will start working on the character so I can make some animations and also a test level. I still need to figure out a new story but I am not sure how it should start. I like the idea of Classic Tomb Raider with a "she-Indiana Jones" kind of protagonist (and some Lovecraftian stories have explorers or researchers) but I also like the idea of the protagonist that just happened to be there when all stuff happens.
