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Icons Early Access Patch Notes 9/5/18

General

  • New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!
  • The 1v1 matchmaking queue is now the top option, with Free For All moving underneath.
  • Invincibility, intangibility, and Strike charge-up overlays now flicker.
  • [All Characters] Shield release animation frame duration:: 8 >>> 10.
  • A few animations see revision this week. None are different in concept or frame data, and are instead improved.
    • Ashani S Tilt
    • Zhurong S Tilt
    • Kidd Dair

  • AI now defaults to "on" in training mode.
  • Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches.
  • If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such.
  • Added UI messaging for trying to join a match in progress, rather than indicating a system error.

Bug Fixes

  • Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw.
  • Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape.
  • Fixed a few bugs with how grabs resolve in 3+ player interactions.
  • Fixed a bug where a respawn platform would stick around if a player that was on it left the match.