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v0.2.7 Patch Notes

Gameplay Changes

  • Destabilize state changes. Removed burst mechanic. Added safe and delayed wake ups.
  • BLUTREITER scythe form forward attack stability damage increased to 300 (was 200).
  • BLUTREITER scythe form back attack stability damage increased to 300 (was 200).
  • BLUTREITER scythe form side attacks stability damage increased to 300 (was 200).
  • NERE CRUCIS hammer form back attack armor damage reduced to 800 (was 1000).
  • MAGNUM BARRETTE blade form forward attack armor damage increased to 350 (was 300).
  • MAGNUM BARRETTE blade form side attacks armor damage increased to 200 (was 175).
  • RANGER BR stability damage per projectile increased to 25 (was 10).
  • MOLNIYA SMG max ammo reduced to 160 (was 200).
  • WESPE AR armor damage per projectile reduced to 25 (was 30).
  • DRAGOON SG cooldown per shot reduced to 0.25 seconds (was 0.75).
  • DRAGOON SG max ammo reduced to 16 (was 20).
  • POPIGAI MISSILES stability damage per projectile increased to 250 (was 200).
  • UHLAN MISSILES stability damage per projectile increased to 250 (was 100).
  • ASTRAPE CANNONS cooldown increased to 1.5 seconds (was 1).
  • HALO TARGE shield throw armor damage increased to 150 (was 100).
  • HALO TARGE shield throw stability damage increased to 250 (was 200).

Bug Fixes

  • Fixed: SHENQIANG RS spear form back attack not allowing instant follow-up when attack connects.
  • Fixed: SHENQIANG RS gun form continuing to fire until the next round if it was used as the killing blow.
  • Fixed: AI players treating SHENQIANG RS as a burst-fire weapon.
  • Fixed: Other minor bugs.