Gameplay Changes
- Destabilize state changes. Removed burst mechanic. Added safe and delayed wake ups.
- BLUTREITER scythe form forward attack stability damage increased to 300 (was 200).
- BLUTREITER scythe form back attack stability damage increased to 300 (was 200).
- BLUTREITER scythe form side attacks stability damage increased to 300 (was 200).
- NERE CRUCIS hammer form back attack armor damage reduced to 800 (was 1000).
- MAGNUM BARRETTE blade form forward attack armor damage increased to 350 (was 300).
- MAGNUM BARRETTE blade form side attacks armor damage increased to 200 (was 175).
- RANGER BR stability damage per projectile increased to 25 (was 10).
- MOLNIYA SMG max ammo reduced to 160 (was 200).
- WESPE AR armor damage per projectile reduced to 25 (was 30).
- DRAGOON SG cooldown per shot reduced to 0.25 seconds (was 0.75).
- DRAGOON SG max ammo reduced to 16 (was 20).
- POPIGAI MISSILES stability damage per projectile increased to 250 (was 200).
- UHLAN MISSILES stability damage per projectile increased to 250 (was 100).
- ASTRAPE CANNONS cooldown increased to 1.5 seconds (was 1).
- HALO TARGE shield throw armor damage increased to 150 (was 100).
- HALO TARGE shield throw stability damage increased to 250 (was 200).
Bug Fixes
- Fixed: SHENQIANG RS spear form back attack not allowing instant follow-up when attack connects.
- Fixed: SHENQIANG RS gun form continuing to fire until the next round if it was used as the killing blow.
- Fixed: AI players treating SHENQIANG RS as a burst-fire weapon.
- Fixed: Other minor bugs.