Hi! This update will contain the second balance update. The full patch notes can be found here.
Destabilize and Burst Mechanic Changes
After taking feedback from various players, we've decided to update the destabilize and burst mechanics introduced in v0.2.0.
In case you are not aware, when you get detabilized, you get thrown down into the ground. During this time, your Archangel will enter a series of phases:
- In the first phase, your Archangel is completely invulnerable. You are able to dodge away from this state but your stability and boost gauge will not be recovered.
- In the second phase, your Archangel immediately recovers its stability and boost gauge. During this phase, you can either dodge away or input an attack command. This will cause a "burst" that will knock down enemies within radius. However, once you start this animation, you are completely vulnerable.
- In the last phase, if you did not wake up during the second phase, you will automatically wake up. However, you are invulnerable during the whole animation.
In this new update, we have changed this process:
- Firstly, the burst mechanic is now completely removed.
- During the first phase, you are completely invulnerable. You can still dodge during this phase but your Archangel's stability and boost gauge will not be recovered.
- In the second phase, your Archangel immediately recovers its stability and boost gauge. However, if you were inputting a direction (not attack) during the start of this phase, you will quickly wake up completely invulnerable.
- If you did not wake up in the second phase, you will remain invulnerable in the ground for the next 2 seconds. The moment you input a direction, however, you will wake up vulnerable to attacks.
- If you did not do anything while knocked down, you will eventually wake up vulnerable to attacks.
We thought that the burst mechanic was so strong that no one even dared to go near someone who is knocked down. We hope that this mechanics change improve everyone's gameplay experience.
Balance Changes
As stated, this update contains the second balance changes across most weapons in the game. Here's a short summary of the changes:
- MAGNUM BARRETTE melee attacks have been improved.
- BLUTREITER scythe form stability damage has been adjusted.
- MOLNIYA SMG ammo has been reduced.
- DRAGOON SG fires much faster.
- Both MOLNIYA SMG and DRAGOON SG has reduced ammo.
- Rear missiles stability damage have been adjusted.
Development continues!
We hope you enjoy these changes and improve your Archangels! We'll add more gameplay and balance changes in the coming weeks so stay tuned!
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