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v0.2.3 Patch Notes

Gameplay Changes

  • Charged gauge weapons (E-TAC, FUSION SABER, etc.) now starts empty at the start of every round.
  • Various net-code improvements.

Added Features

  • Added: Online Multiplayer chat window now activates when the 'T' key is pressed.
  • Added: Other players will now appear on Steam's "Recent Players" window.
  • Added: Ping, download speed, and upload speed is now displayed in the upper-right corner of the HUD when playing online.

Bug Fixes

  • Fixed: MAGNUM BARRETTE and SHENQIANG RIFLE sometimes not spawning projectiles on the client.
  • Fixed: DRAGOON SG having extra cancel frames.
  • Fixed: GUARDSMAN SHIELD and HALO TARGE have their durability values swapped. GUARDSMAN SHIELD should have 1500 durability and HALO TARGE should have 1000 durability.
  • Fixed: GRAVITIC ENHANCEMENT giving 100 stability instead of the intended 200.
  • Fixed: Some missiles sometimes not doing AOE damage on direct hit.
  • Fixed: Destabilize state not being synced correctly across clients.
  • Fixed: Hazard maps sometimes rekting random players aside from the one in the hazard.
  • Fixed: Pre-game cinematic skippable by any one player by spamming ESC/CANCEL button.
  • Fixed: Client getting stuck when joining a new room after being disconnected from a room where the host left.
  • Fixed: Pressing F12 (default Steam screenshot button) on the post-game cinematic skips the cinematic.
  • Fixed: Online Multiplayer chat window moving when selected via mouse click.
  • Fixed: Skipping the post-game cinematic via the START button causes the player to immediately vote for rematch.
  • Fixed: Advanced Color menu not changing part selection.
  • Fixed: "Not Enough Players" window not being removed automatically.
  • Fixed: Some debug functions left enabled.
  • Fixed: Other minor bugs.

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