Gameplay Changes
- Charged gauge weapons (E-TAC, FUSION SABER, etc.) now starts empty at the start of every round.
- Various net-code improvements.
Added Features
- Added: Online Multiplayer chat window now activates when the 'T' key is pressed.
- Added: Other players will now appear on Steam's "Recent Players" window.
- Added: Ping, download speed, and upload speed is now displayed in the upper-right corner of the HUD when playing online.
Bug Fixes
- Fixed: MAGNUM BARRETTE and SHENQIANG RIFLE sometimes not spawning projectiles on the client.
- Fixed: DRAGOON SG having extra cancel frames.
- Fixed: GUARDSMAN SHIELD and HALO TARGE have their durability values swapped. GUARDSMAN SHIELD should have 1500 durability and HALO TARGE should have 1000 durability.
- Fixed: GRAVITIC ENHANCEMENT giving 100 stability instead of the intended 200.
- Fixed: Some missiles sometimes not doing AOE damage on direct hit.
- Fixed: Destabilize state not being synced correctly across clients.
- Fixed: Hazard maps sometimes rekting random players aside from the one in the hazard.
- Fixed: Pre-game cinematic skippable by any one player by spamming ESC/CANCEL button.
- Fixed: Client getting stuck when joining a new room after being disconnected from a room where the host left.
- Fixed: Pressing F12 (default Steam screenshot button) on the post-game cinematic skips the cinematic.
- Fixed: Online Multiplayer chat window moving when selected via mouse click.
- Fixed: Skipping the post-game cinematic via the START button causes the player to immediately vote for rematch.
- Fixed: Advanced Color menu not changing part selection.
- Fixed: "Not Enough Players" window not being removed automatically.
- Fixed: Some debug functions left enabled.
- Fixed: Other minor bugs.
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