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v0.2.10 Patch Notes

Gameplay Changes

  • MUGENZAKURA dashing slash special attack recovery frames reduced.
  • Knockback only applies if the player that owns the damage source is still alive.
  • Using missile launchers will now stop doing the "empty fire" animation if there is no ammo left.
  • Improved lock/unlock behavior when target is at higher elevation.
  • Manual lock on (middle mouse click/right stick press while not locked on) will only lock on to visible targets.
  • Switching targets (mouse wheel/right stick flick while locked on) will cycle through all targets regardless of visibility.
  • Auto-switch target on elimination will cycle through all targets regardless of visibility.

New Features

  • Added: EAGLE ONE map is now available.
  • Added: FREE-LOOK INVERT Y option.
  • Added: Button lists now loop vertically when pressing up/down on the first/last items.
  • Added: Help message in bottom-right corner now scrolls when text is too long.

Bug Fixes

  • Fixed: Dodging while overloaded and destabilized at the same time will cause the Archangel to get stuck in falling state.
  • Fixed: Melee weapons dealing stability damage equal to their armor damage.
  • Fixed: ARTIFICAL MUSCLES internal causing the game to get stuck in a black screen if paired with KREUZFLUGEL THRUSTERS.
  • Fixed: Split-screen target changing not working for second player in split-screen mode.
  • Fixed: Tutorial getting stuck in black screen.
  • Fixed: Spectator game not resuming when game is paused.
  • Fixed: Enemies not spawning in RENGE-5 map in SURVIVAL mode.
  • Fixed: HORDE Officers not working properly beyond Wave 40.
  • Fixed: Being able to start a HORDE game on a non-compatible map.
  • Fixed: AUTO-LOCK ON START and AUTO-SWITCH TARGETS setting not taking effect into HORDE when disabled.
  • Fixed: Some weapons not having the correct equip class in Garage.
  • Fixed: Some weapons not having manufacturers in Garage.
  • Fixed: Other minor bugs.