Gameplay Changes
- MUGENZAKURA dashing slash special attack recovery frames reduced.
- Knockback only applies if the player that owns the damage source is still alive.
- Using missile launchers will now stop doing the "empty fire" animation if there is no ammo left.
- Improved lock/unlock behavior when target is at higher elevation.
- Manual lock on (middle mouse click/right stick press while not locked on) will only lock on to visible targets.
- Switching targets (mouse wheel/right stick flick while locked on) will cycle through all targets regardless of visibility.
- Auto-switch target on elimination will cycle through all targets regardless of visibility.
New Features
- Added: EAGLE ONE map is now available.
- Added: FREE-LOOK INVERT Y option.
- Added: Button lists now loop vertically when pressing up/down on the first/last items.
- Added: Help message in bottom-right corner now scrolls when text is too long.
Bug Fixes
- Fixed: Dodging while overloaded and destabilized at the same time will cause the Archangel to get stuck in falling state.
- Fixed: Melee weapons dealing stability damage equal to their armor damage.
- Fixed: ARTIFICAL MUSCLES internal causing the game to get stuck in a black screen if paired with KREUZFLUGEL THRUSTERS.
- Fixed: Split-screen target changing not working for second player in split-screen mode.
- Fixed: Tutorial getting stuck in black screen.
- Fixed: Spectator game not resuming when game is paused.
- Fixed: Enemies not spawning in RENGE-5 map in SURVIVAL mode.
- Fixed: HORDE Officers not working properly beyond Wave 40.
- Fixed: Being able to start a HORDE game on a non-compatible map.
- Fixed: AUTO-LOCK ON START and AUTO-SWITCH TARGETS setting not taking effect into HORDE when disabled.
- Fixed: Some weapons not having the correct equip class in Garage.
- Fixed: Some weapons not having manufacturers in Garage.
- Fixed: Other minor bugs.