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v0.2.6 Patch Notes

Gameplay Changes

  • FISTS neutral attack armor damage increased to 100 (was 50).
  • FISTS neutral attack stability damage increased to 100 (was 25).
  • FISTS forward attack armor damage increased to 150 (was 75).
  • FISTS forward attack stability damage reduced to 100 (was 150).
  • FISTS back attack armor damage increased to 100 (was 75).
  • FISTS left attack armor damage increased to 125 (was 75).
  • FISTS left attack stability damage reduced to 125 (was 150).
  • FISTS right attack armor damage increased to 125 (was 75).
  • FISTS right attack stability damage reduced to 125 (was 150).
  • E-TAC left attack hyper armor removed.
  • E-TAC right attack hyper armor removed.
  • DOMINUS level up threshold reduced to 500/1500/1500 (was 800/1200/1800).
  • BLUTREITER axe form neutral attack knockback reduced to 0 (was 1000).
  • BLUTREITER axe form forward attack armor damage increased to 400 (was 350).
  • BLUTREITER scythe form forward attack armor damage reduced to 250 (was 500) per hit.
  • BLUTREITER scythe form forward attack stability damage reduced to 200 (was 400) per hit.
  • BLUTREITER scythe form distance traveled while attacking reduced.
  • NERE CRUCIS hammer form neutral attack knockback reduced to 300 (was 1200).
  • NERE CRUCIS drill form forward attack tracking reduced.
  • STRELKA primed mode left attack armor damage increased to 500 (was 250).
  • MAGNUM BARRETTE gun form stability damage per projectile increased to 300 (was 200).
  • SHENQIANG RS spear form neutral attack knockback reduced to 300 (was 1250).
  • SHENQIANG RS spear form forward attack now has hyper armor.
  • SHENQIANG RS spear form back attack armor damage reduced to 200 (was 400).
  • SHENQIANG RS spear form back attack stability damage reduced to 200 (was 600).
  • SHENQIANG RS gun form is now rapid-fire instead of burst fire.
  • SHENQIANG RS gun form max ammo increased to 6 (was 3).
  • SHENQIANG RS gun form projectiles per volley reduced to 1 (was 3).
  • MOLNIYA SMG special attack (bash) armor damage increased to 100 (was 15).
  • MOLNIYA SMG special attack (bash) stability damage reduced to 100 (was 120).
  • MOLNIYA SMG now stops boost regen when firing.
  • WESPE AR max ammo increased to 50 (was 30).
  • WESPE AR now stops boost regen when firing.
  • DRAGOON SG special attack (bash) armor damage increased to 100 (was 15).
  • INTERDICTOR SHIELD durability increased to 1000 (was 600).
  • LONGLIN PLATING weight increased to 1000 (was 500).
  • SIDEWINDER THRUSTERS weight reduced to 750 (was 1000).
  • TIANGOU MISSILES weight increased to 1250 (was 1000).
  • CHELYABINSK MISSILES wieght increased to 1250 (was 1000).
  • POPIGAI MISSILES weight increased to 1250 (was 1000).
  • CHARGER THRUSTER special attack (charge) stability damage increased to 500 (was 350).

New Features

  • Added: RETURN TO LOBBY option in Post-game screen.

Bug Fixes

  • Fixed: Back weapons playing stow animation even when not interrupted.
  • Fixed: When a match ends while someone is parried, the parry state sometimes lingers until the next match.
  • Fixed: Other minor bugs.