Gameplay Changes
- FISTS neutral attack armor damage increased to 100 (was 50).
- FISTS neutral attack stability damage increased to 100 (was 25).
- FISTS forward attack armor damage increased to 150 (was 75).
- FISTS forward attack stability damage reduced to 100 (was 150).
- FISTS back attack armor damage increased to 100 (was 75).
- FISTS left attack armor damage increased to 125 (was 75).
- FISTS left attack stability damage reduced to 125 (was 150).
- FISTS right attack armor damage increased to 125 (was 75).
- FISTS right attack stability damage reduced to 125 (was 150).
- E-TAC left attack hyper armor removed.
- E-TAC right attack hyper armor removed.
- DOMINUS level up threshold reduced to 500/1500/1500 (was 800/1200/1800).
- BLUTREITER axe form neutral attack knockback reduced to 0 (was 1000).
- BLUTREITER axe form forward attack armor damage increased to 400 (was 350).
- BLUTREITER scythe form forward attack armor damage reduced to 250 (was 500) per hit.
- BLUTREITER scythe form forward attack stability damage reduced to 200 (was 400) per hit.
- BLUTREITER scythe form distance traveled while attacking reduced.
- NERE CRUCIS hammer form neutral attack knockback reduced to 300 (was 1200).
- NERE CRUCIS drill form forward attack tracking reduced.
- STRELKA primed mode left attack armor damage increased to 500 (was 250).
- MAGNUM BARRETTE gun form stability damage per projectile increased to 300 (was 200).
- SHENQIANG RS spear form neutral attack knockback reduced to 300 (was 1250).
- SHENQIANG RS spear form forward attack now has hyper armor.
- SHENQIANG RS spear form back attack armor damage reduced to 200 (was 400).
- SHENQIANG RS spear form back attack stability damage reduced to 200 (was 600).
- SHENQIANG RS gun form is now rapid-fire instead of burst fire.
- SHENQIANG RS gun form max ammo increased to 6 (was 3).
- SHENQIANG RS gun form projectiles per volley reduced to 1 (was 3).
- MOLNIYA SMG special attack (bash) armor damage increased to 100 (was 15).
- MOLNIYA SMG special attack (bash) stability damage reduced to 100 (was 120).
- MOLNIYA SMG now stops boost regen when firing.
- WESPE AR max ammo increased to 50 (was 30).
- WESPE AR now stops boost regen when firing.
- DRAGOON SG special attack (bash) armor damage increased to 100 (was 15).
- INTERDICTOR SHIELD durability increased to 1000 (was 600).
- LONGLIN PLATING weight increased to 1000 (was 500).
- SIDEWINDER THRUSTERS weight reduced to 750 (was 1000).
- TIANGOU MISSILES weight increased to 1250 (was 1000).
- CHELYABINSK MISSILES wieght increased to 1250 (was 1000).
- POPIGAI MISSILES weight increased to 1250 (was 1000).
- CHARGER THRUSTER special attack (charge) stability damage increased to 500 (was 350).
New Features
- Added: RETURN TO LOBBY option in Post-game screen.
Bug Fixes
- Fixed: Back weapons playing stow animation even when not interrupted.
- Fixed: When a match ends while someone is parried, the parry state sometimes lingers until the next match.
- Fixed: Other minor bugs.