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v0.2.2 Patch Notes

Gameplay Changes

  • Stability regeneration delay reduced to 1 second (was 2).
  • Destabilize reset delay (time until mech's boost and stability is refilled when destabilized) reduced to 1 second (was 2). Total destabilize time remains 3 seconds.
  • "Alternate Camera Offset" option changed to show a side-view profile when 2 mechs are near each other.

Added Features

  • Added: Ability to chat with other players in the lobby.
  • Added: Sound effects during lobby events (player joined lobby, left, ready, etc.)
  • Added: Rematch feature after finishing game (all players must agree).
  • Added: Garage now shows bonus boost in total, and in individual bonuses on the 4th overall page.
  • Added: Improved dashing animations when grounded.

Bug Fixes

  • Fixed: SHENQIANG RIFLE SPEAR not hitting in point blank range.
  • Fixed: GUARDSMAN MEDIUM SHIELD sometimes actively colliding even when not being used.
  • Fixed: LONGLIN SHOULDER PLATING now shows deflection bonus on 4th page of overall, and in the 1st page of part stats in garage.
  • Fixed: LONGLIN SHOULDER PLATING showing ammo and ammo per recharge stats in garage.
  • Fixed: SIDEWINDER THRUSTERS showing bash damage in garage.
  • Fixed: GRAM RAILGUN not hitting in point blank range.
  • Fixed: All THRUSTERS showing ammo and ammo per recharge stats in garage.
  • Fixed: All REAR CANNONS not cancelling when followed by another action.
  • Fixed: Tap-and-hold weapons continuing to fire after being staggered and/or destabilized.
  • Fixed: BOOMERANG-type weapons not refreshing after end of round.
  • Fixed: Custom keyboard and mouse keybinds not working in online multiplayer.
  • Fixed: Shoulder weapons only displaying 1 projectile instead of 2 in the Garage.
  • Fixed: Accolades list in post game screen not automatically scrolling.
  • Fixed: Internal comparison not occuring if the mech already has 3 internals equipped in Garage.

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