Game development certainly can be a roller coaster...
When I started the very first prototypes for what would become Nowhere Prophet back in 2014 I thought I'd be done and released by now. But things change, features get added, systems don't work out and there's always a need for more iteration to make it as good as it can be.
But looking back and forward from where I now stand, getting the game up on Steam definitely feels like a milestone of development. I've still got a way to go until the game is ready but the end is in sight.
And if everything pans out we'll even get to start something Early-Accessy still this year. Keep your fingers crossed!
Until then, stay hydrated!
- Martin