Eav 18.8, is here Mortals! This update brings forth the introduction to Act II with Chapter VII - an demon infested graveyard that is relatively smaller than previous chapters. This will be the first chapter free of the confines of an interior structure, giving the player much needed breathing room. Most of Act II will take place outdoors (with a few exceptions) on the surface with large demon counts. Beware though, as the demons hit a lot harder than Act I - hopefully you've stocked up on weapons, meds, and ammo! Below are a few screenshots from in-game of Chapter VII.



New Dynamite, has been implemented to aid you on your journey, express caution though as the explosion radius is quite significant. A homage to one of my favorite shooters, though doesn't act quite like said game. Hopefully in the future, you'll see changes to dynamite to include these behaviors. For now it does require a prime of 3 seconds before throwing, you may hold 'Fire' for the time and release to throw or just click twice to throw once the 3 second prime has passed. You also cannot blow yourself up - at the moment, so do enjoy Mortal while it lasts!


Explosive Fixes, have been made to all throwable explosive devices. There were certain QoL bugs that plagued F1's since their debut that have since been fixed with 18.8. Refer to the changelogs in our discussions to see the exact fixes.
Omen Stones, are a new quest item that has been added. These stones are primarily used for side quests in which they will need to be destroyed to dispel areas of demonic omens. Careful on doing so - you never know what you might trigger..
Though a short one Mortal, I mainly wanted to set the tone of Act II's first chapter rather quickly to help with future concepts for chapters VIII - XII. Please NOTE that older chapters may still face huge overhauls & additions in the future once most of the core game is completed.*