Developer postOriginal post (opens in a new tab)

18.6 is Live!

Eav 18.6, Chapter V is here with all it's horrors! Traverse the BAR Corp's central processing facility as you fight for your survival. Navigate conveyors and storage depots while facing off against some of Om6n's toughest demons. This chapter will surely test your skills Mortal... good luck! Below are a few screenshots from the Chapter V.

Desert Eagle, a new handgun has arrived...again. The Deagle was in earlier versions of Om6n from when the game first released onto Steam's Early Access. It was removed for the time being, but has finally made it's glorious return. By far it is the strongest handgun in the game so far - put it to good use Mortal. A new ammo type has been added to account for its reintroduction, .50 AE. There is no akimbo option for it for now, this will be added in the future with Eav 18.7.

Possession, a feature that was slated for 18.6's release but has been put on an indefinite hold for now. This mechanic would have added a seventh resource to manage on your adventure through Om6n. I felt between health, armour, stamina, ammo, thirst, and hunger - this simply would have made the game even more challenging for newcomers. Thirst and hunger were implemented as a means to keep the player engaged with exploring the environment instead of a classic timer system. Possession might be implemented in a later update and works as such; various demon types would roll a percentage chance on each hit on the player to infect them with demonic possession. Overtime, if the player had reached a certain threshold (70% or above) of possession, they would slowly lose health until it was remedied. Some remedy items would have been holy crosses, bibles, and other similar holy items to aid the player. If the player had reached 100% possession, its game over as you would have been consumed and became one with the demons. I'd appreciate any opinions on this mechanic to get a good idea if it is something players would like to see implemented - or not.

Chapter V is definitely a smaller chapter then some of the previous ones, but does introduce larger open areas for the player to fight in. Hope you Mortals enjoy it as I did developing it! Keep an eye out for Chapter VI in the coming weeks - as it is the finale chapter to Act I. Your skills will be tested with a tense boss fight, but no worries... you'll have some new weapons at your disposal Mortal.