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Eav 18.9 is Live!

Eav 18.9, is here with some new QoL changes and additions!

New Recharging Flashlight Battery, introduces timed battery life on your flashlight - possibly culminating into tense fights in the dark! Being Om6n is a horror/shooter, I felt this needed change was an easy enough resource to manage but one that could easily be overlooked during hectic fights or looting sprees. The battery only drains when the flashlight is active, it'll recharge when the flashlight is off at 1.5x the speed of the drain rate. An new HUD resource bar + icon has been added along with the battery, though very simplistic to match the rest of the uis. Be careful now Mortal, you never know what lies waiting in the dark!

New Hurt Indicator, has been added this update. Before was just a plain red tint that glossed the player's screen. Now when being damaged, blood splatters have been added to the edges of the HUD. In the future I may animate this to drip off screen when resetting, but for now will be static during Eav 19.1's development cycle.

+Lighting Changes, have been implemented to give a more 'realistic' feel & much darker tone to lighting behaviors. Tv's, lamps, hanging lights all now emit from their respective light sources and direction. Ceiling screen lights now give off more light to middle/upper sections of rooms instead of the older point lighting that existed before. (generally emitting light from center mass of the room) These changes span all current chapters to compliment the flashlight battery implementation. This will surely be more of a priority aspect of mine in future chapter creation. Before the new lighting, I had experienced impacts of 50-100 fps in some cases test playing (i7 - 1660GTX), now you should be receiving +50 - 100 fps (or more) instead of losing frames.

Chapter IV Rework, to help improve performance. This chapter was insanely large and most quests were completed within the first/second story mainly. I've removed about 95% of the third floor's playable space to help cut down on draws & boost frame rate. Though it pains me to delete dozens of hours worth of work, I felt the first two floors still hold their weight in playtime and difficulty. (estimated about 30 - 60 minutes to fully explore/fight/loot)

New Weapon Dryfire, will now occur when no ammo is left when trying to fire. An assortment of different dry fires have been added to all firearms.

New Ammo Type Switching, has been re-added after sometime of being disabled. Only firearms currently with the function to switch are shotgun based. Future types are being looked into such as incendiary 5.56 or full metal jacket. Weapon unloading received a QoL fix for re-adding the extra rounds item back into your inventory, same will go for when swapping ammo types. (requiring a reload after unload)

New Ammo Type Slugs, have been added with Eav 18.9. A single, heavy lead shot that deals massive damage. Can be loaded into all shotgun based weapons. A change in Eav 18.8.2 added all shotgun weapons to fire 8 pellets primarily, before only firing multiple rounds in a single direction. From now on, all firing behaviors will change with their respective ammo types per firearm.

Chapter VIII is still currently in development, I estimate roughly a few weeks time until completion (Eav 19) but may always go on a bit longer during testing phases. Check out the change logs to get the full scoop on what has changed. Until Eav 19, good luck Mortal!