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18.3 is Live!

EAV 18.3, Mortals gather... the time has finally come. Our transition from 2D to full 3D is complete, Acts & Chapters have been fully implemented with checkpointing, and much more. Development from here should speed up a bit more considering much of the rework has been completed.

Chapters do take me some time to complete as I don't want to make them feel rushed, some may feel smaller but may always be enlarged in future updates. I do plan on continuing to support content for Om6n even out of Early Access. As for some changes, returning players will notice many - many QoL changes since previous eav's.

Acts & Chapters, I've finally finished the Act system that will work with a twist. Chapters you complete will unlock and if you are to die, you may continue from these chapters. Only thing is - all player experience, skill points, inventory, and equips will be reset so do so at your own risk. Chapters will sub sequentially get harder with enemies becoming stronger and faster, unarmed starting might not become an option. I also added trackable found secrets and quest completion stats per chapter.

Achievements, have gotten a bit of a makeover recently. Reworked all achievement ICO's to compliment the update, most importantly I've added static tracking so now when closing Om6n, you keep your progress towards your achievements. I may later add Steam's built in tracking functionality so you can track your kills.

Chapter II, is here! Get ready cause the hordes are hungry! Dark cramped corridors... what could go wrong? Don't really want to spoil it for you guys, enjoy!

Hope you all enjoy 18.3 as I did making it. I really want to make a horror shooter that is unique than what is currently on the market. Om6n has seen many iterations but I think it has finally found its place with this update moving forward - let me know what you think. Thank you so much to all who have stuck around since launch!