This past week has been a rather... juicy one. 18.3 is right around the corner and here are some of the highlight changes from the past week.
Menu UIs, Gone are the old, blurry book menus of past versions. I've reworked all menus alongside with the inventory to better match. They are very simple in design but do lack some artistic flavor, in future updates I will later address this but isn't in scope for now.
Skill Progression, Huge changes have came to our hero's skill system since the last eav. Before there were only six or so skills - now there are roughly thirty to better tweak your hero to your personal liking. More skill may be added/tuned in coming updates to better reflect the flow of battle with newly added enemy types, weapons, etc. Skills are unlocked in a tree-type fashion, so skills tied to a pre-requisite will be related in some way.


Notes/Tasks, The journal has been reworked to better reflect optional tasks and main objectives.
As of right now, you are hinted in very vague ways through your journal on what to do or where to proceed. I felt like this might be a huge hinder to level progression possibly causing some to get stuck. To solve this I've added a new slot system that will track active main and side quests. Going forward from 18.3, your main quests will take you onto the next chapter while some may have various amounts of optional side quests as well.

3D Models, Get ready... because Hell is coming this winter. I'm near completing our transition from 2D to 3D enemy models. Pictured below are just some of the enemy types and variants you'll be encountering, all loot tables and stat values have been changed from last eav. Most scripted events within chapters I & II will be reworked with these guys as well as new events being added.

Item Pickups+Menu Overlapping, Lastly I removed our lovely grab hand and in return coded an entirely new simple loot system. When aiming at pickups, doors, switches, etc., they will display their name text, if its an item or quest objective the text color will change corresponding to the item or event. Its a simple change, but I feel it is a very satisfying addition to compliment the reworked inventory. Menus may also be overlapped and interacted with, but only the three main ones. I may include a option to only have one open at a time if requested.


Have a Safe, Happy Thanksgiving Mortal & Stay tuned for the Om6ns!