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EAV 016 + Demo Patch Notes!
EAV 016
- added new items; supply_drop_signal, cooking_pot, gun_parts, hell_stones
- added new guns; mp40, makarov, boomstick
- added new food items; ravioli, bread, cream_cakes, raw fish/meat, cooked fish/meat, fish_soup, meat_stew, baked_pie, cereal
- added new drink items; soda, beer, dirty_water
- added new build menu_UI
- added new build_objects; campfire, forge, workbench, master_workbench, storage_crate, bed
- added fortification reinforcement, costs resources
- added item/ammo carry capacity, when over limits your player_speed will be significantly reduced
- added new skills; lumberjack, miner, encouragement, juggernaut, pack_mule
- building cost resources now instead of souls, could cost wood, stone, metal, concrete
- control_menu text_UI's now match primary font
- equipping weapons with one already equip will now exchange your weapon and toss it onto the ground
- doubled current playable area size, opened up office districts and additional residential/buisness districts
- pressing 'tab' now will open your inventory, changed from 'i'
- pressing 'v' will open your build menu, 'b' will turn off build mode (preview highlight)
- removed stair build_object
- sorted death_menu UI elements, more structured now
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- +adjusted bush_pickup trigger colliders
- +added a handful of additonal crates, pickups to the world
- +changed overall stamina consumption amounts as according;
- hp_gain = 10
- raw_spgain (include eggs) = 5
- bread_spgain = 10
- bean_spgain = 15
- cereal_spgain = 20
- creamcake_spgain = 25
- ravioli_spgain = 30
- cookedfish_spgain = 45
- cookedmeat_spgain = 50
- bakedpie_spgain = 75
- fishsoup_spgain = 100
- meatstew_spgain = 125
- dirtywater_h2gain = 5
- cleanwater_h2gain = 15
- soda_h2gain = 25
- beer_h2gain = 35
- +fixed pickaxe_rigidbody
- +fixed a few ore node colliders, can be mined now
- +fixed storage_crate raw_fish_UI amount, now displays correctly
- +fixed an issue with cream_cake eat button, works correctly
- +fixed an issue with item cap not decreasing when opening locked doors
- +fixed an issue with summoning_stone amount not decreasing after use
- +fixed an issue with binding_stone amount not decreasing after use
- +fixed certain obstacle scripts, now can be purchased
- +fixed hammer scrap_button, scraps for correct amounts
- +fixed an issue with secondary weapons dropping when weapon switching
- +fixed an issue with bed prompts showing while resurrecting
- +fixed workbench cooking_pot button, disables properly now
- +fixed resurrection item/ammo_storage counts
- +lowered demon spawn counts to help performance in late game
- +increased hatchet_damage from 9 to 20
- +increased pickaxe_damage from 7 to 20
- +increased boomstick_damage from 160 to 200
- +re-enabled steam achievements
- +removed giant table blocking walkway in mp40 house
- +reduced brute demon_speed from 10 to 7
- +reduced hound demon_speed from 11 to 8
- +updated death_menu UI buttons
DEMO EAV 016
- updated current playable area to a newer, slightly larger one
- unlocked all standard demons types except for horrors
- REFER ABOVE FOR EAV 016 ADDITIONS*
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- +decreased spawn rates for new players
- +increased spawn rate timers from 60 to 100
- +increased 9m_ammo_pickup amounts in spawn
- +increased amount of all ammo_pickups from 60 to 185 for demo
- +fixed fire demon spawners, no longer spawn outside map
Anything marked with a '+' is POST patch.
Slay Hard!
CJ