How is everybody? Ready for turkey?
With Thanksgiving around the corner, I've been working overtime to bring everybody the best update yet. I do apologize for the slow development as I am on my own for right now. I've posted an extended trailer teasing 1.5's release as well as the date for when I'd like to release a beta, or something more along the lines of a demo. I'm not exactly sure how I feel on this (hint the asterisk*) considering I'd like to release the whole update in it's entirety versus a cut up section. You may have paid for the full game already and you can see where I am going with this. So there may or may not be a demo, let me know what you want in our discussions.
As for 1.5, the portion of the world you see is only about 3% of a larger city. I've cut the idea of travelling from city to town because you'd be walking most the time - now you got a huge city to explore. Most of the structures are enterable (for cost/trigger) and can be fortified to however you like. Demon models have been completely overhauled finally into something much more enjoyable. I want NEVRDEAD to be more of a dark, classic FPS shooter that will spark that nostalgia we all have. We are now using sprites vs our old 3D blobby placeholders, sounds will be inherited from them however. I've created 8 sprite demons with inspiration from other classic shooters, so enjoy ripping and tearing these guys apart, there is MORE on the way!
Various animations have been implemented for all the different gun types. Huge changes to UI, loot tables, demon/weapon stats, visuals, and plenty more. I'll have more details on the 7th, if you truly enjoy what you see please let me and the community here know! Have a great Thanksgiving day!
As Always
Thank-you!
CJ