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EAV 016 Info

Well done mortal...

EAV 014's transition to EAV 015 has been successful and work in the next chapter begins. EAV 015 will still be receiving optimizations/bug fixes while work on EAV 016 begins.

Expect tiny patches to still trickle in here and there, whenever there is one I will always be updating the notes. Check there for more information on specifics.

As for EAV 016, development time should not be a 3 month window gap this time around, so expect sooner news posts and game updates.

Introduction to a improved building system will be a major highlight next update. I will also be finishing up all firearms, explosive, and melee weapons that I couldn't get to for 015's release. Major UI improvements will surely occur, inceased item list, more demons, revamped skill system moved on over to a tree like system, saving, customizable options - again!

I'll post more info in the coming week, as for now just slay hard, report bugs and have fun! Oh - and earn those achievements too!

I will also post helpful starting information in our guides tonight to help our new players out. If you are purchasing in expectations of a true 'Horror' experience, such as Outlast or Amnesia - this is NOT the game for you.

Just addressing it now since I have received a couple e-mails regarding this, no - it is definitely a shooter.

CJ