EAV 015
Finally.. It's Here!
There is something as too much sometimes, here are the highlighted core changes, if you are a day one game owner you will understand...
added new weapons: m1911, m1a1, r870 short barrel, python, m1 garand, desert eagle, bren, mac10, baseball bat, kukri machete. I kept the m4a1, ak47, l96 from EAV 014
added weapon animations for all guns: reload, fire, adsfire, inspect
added new tree/bush models as well as terrain texture enhancements
added a variety of enterable buildings from old warehouses to decrepit offices, enjoy looting these dungeon like locations, many more are going to be added to compliment story elements
added melee combat, new baseball bat and kukri weapons
added a player damage indication visual+sound
added player inventory system, you can now store items on you for a reduced yield trade off, you can now also check your scores of ammo and loot you find
added deferred lighting, improved image effects
added level up sound notification as well as icon
build objects have been overhauled, more base appropriate fortifications at your disposal, removed ammo+weapon crate buyable
changed player field of view from 55 to 70
changed currency system from money to souls
changed all ammo pickup models to resemble their respective type
demon spawning will now slowly build from night to night
disturbed and speed demons are now ranged, move slightly faster, don't be so careless though they are formidable in packs
improved loot spawn chances for all crate types
increased range and radius of the flashlight
increased lighting in rooms and tight spaces
overhauled HUD_UI completely, not so cluttered
+ activated baseball_bat weapon pickup, was false
+ added player hand_weapon models for unarmed combat
+ added general hit sound for world objects with melee
+ adjusted melee weapon ranges, melee damage has been doubled
+ brute demons will now drop summoning_stones without enragement
+ build cost text_ui color darkened
+ centered all menu_UIs + player HUD UIs
+ decreased shadow distance from 100 to 10, increases performance nearly doubled fps (stable 70+ fps Ultra 1920x1080 on GTX1060)
+ decreased shadow quality slightly, help compliment performance issues
+ fixed an issue with steam achievements unlocking upon exiting the game
+ fixed an issue with steam achievements conflicting with story items
+ fixed an issue with the kukri_weapon model not rendering
+ fixed an issue with the kukri_pickup layer rendering over other layers
+ fixed an issue with player hand models skin tone being shiny
+ lowered cost of build items, barricade is only exception, change in cost from 75 to 100 souls
+ improved melee combat, more responsive + increased damage
+ improved demon AI, will now destroy player fortifications/build objects
+ improved bren animations, weapon recoil decreased, fire rate increased