Many thanks to the over 2,500 players that have downloaded Relik in just over 2 days. Your enthusiasm for the game has invigorated our team and we're pushing hard to improve Relik as much as we can.
We did not make an announcement for 0.9.2, but as you might guess, the theme of Relik's first two updates are Bug Fixes.
Big Bug Fixes
- Making and saving an unsolvable Rune puzzle should now be impossible. As a failsafe, if somehow a player is able to make and save an unsolvable design, it will be replaced by a random solvable design when they are attacked (so don't even think about it)
- Upgrading a puzzle multiple times during its spin animation won't make it land on another puzzle.
- Multiple game crashing bugs have been squashed - including those on attack start and end.
Bug Fixes
- New players should much less frequently encounter "Initial connection failed" error.
- Game does not crash if you solve a puzzle in the last second.
- Battle history correctly shows Victory and Defeat icons based on Your perspective (instead of always the attacker's perspective)
- Fixed unread events icon
- Fixed battle history trophies
- Other small bugs.
Known Bugs we're still working on
- Game freezes on In App Purchase. We've added additional debug in this patch for this. Thanks for your patience while we work on taking your money better.
- Invalid PAC card count bug when game first loads.
- Various sync issues where the client and server don't agree on your currency and PAC amounts.
- Other small bugs.
We hope to have these fixed very soon. Please continue to send us your reports.
Features
Thanks to your feedback and participation, we have a lot of ideas for new features. We'd much rather work on these than bugs, but have a hard time chucking responsibility. Our plan is to get Relik very stable, then start cranking out some cool new stuff!
Happy Solving!
- the Iron 27 Team