Developer postOriginal post (opens in a new tab)

0.49, 2017 12 17

Hi guys,

we're overwhelmed by how well the concept and the game itself is embraced. Here's today's change log:

- Further reduced fuel consumption (by another 50%)
- Achievements back to operational
- Achievements that should have been obtained during quests (Citizen
etc.) are doublechecked to kick in if player is further on
- Lydia's quest should finish properly upon nearing her award vehicle.
It should also be fixed for saved quests, but this one is tricky (we need feedback here)
- More precise limits for spilling grain from trailer = all should be spilled in the end, no leftovers should remain. Also feedback would be cool, bug was rather hard to reproduce.
- Home grain storage operational, displays proper prompt, spills grain on enter (needs trailer below chute to activate)
- Fixed bug of overfilling hay instance buffer while harvesting (this most likely resulted in crash during harvesting)
- Improved update of visible hay lying on the ground (always around camera - should not disappear)
- Added warning about harvester getting full
- Fixed text bug in German ("Lautstärke" string not properly displayed)
- Removed warning messages from error log
- Bale sale distances improved, so they should disappear properly when sold
- Improvements to terrain render and terrain data consistency
- Added option to start a windowed game (options menu)
- Added option to disable head movement (options menu)
- Improvements to combine vs header physics, colission and hitch params
- Added init log messages to debug starting process
- One trailer can be hitched at the moment, we need to make more trailers controlled in more civilised way
- Introduced winter peas