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0.65, 2018 02 16

Hi,

please find the latest patch notes - have fun...

Love Life
- Made sure it's always sunny during wedding ceremony.
- Easier gain of personal "likeness" for each specific NPC.
- Changed weights between quests, compliments and gifts increasing personal "likeness" towards player, required to marry a lady.
- Different "likeness" weights for men and women NPCs, also different with regards to quests and other social points increasing game aspects.
- Lowered threshold of personal "likeness" required to give a gift.
- Lowered threshold of personal "likeness" required to marry a lady.
- Rebalanced weight params for likeness increasing curve.
- Temporarily removed slow decreasing of personal "likeness" towards player when NPC's not seeing player for a longer time.
- Time between accepted compliments reduced to 1 hr real time.
- Accepted compliment fondness towards player increased by 150%.
- Fondness towards player increased by gifts still depends on gift "class" and price, but is increased by 50% in general.
- Giving unwanted gift doesn't cancel gift dialog option for a given day. Player can try again until he finds something worth giving.
- Gifts are accepted based on game time, not real time (another day, another gift).
- Fixed bug of wife sleeping through day if player was too far away.
- Wife AI is properly assigned to player's yard and farm, she properly uses players henhouse, gardens, kitchen.
- Improvements to wife AI regarding recognizing player farm movement path generation
- Wife now monitors basic stats of the farm (buildings, pantry, hen, cows, kids rooms) and may inform player if something needs taking care of.
NOTE: She needs to be asked in order to do so though.

Additonal
- Further improvements to field work and terrain physics after field work.
- Adjusted plow depths (both visual and physical) for better and easier work.
- Number of smaller level fixes (flying trees and such).
- Small rearrangements for player yard and garden flowers.
- Improvements to player farm path system, removed few blockades and dead path ends.