Greetings Overseers!
Today we will be pushing up a new patch to our Test server with several major changes that will set the stage for our biggest patch to date, coming next week.
Once the patch is fully tested, it should be live in official servers on Saturday morning.
Our "beta" server is being renamed "test server" to avoid confusion. Please join us there in testing the new patch tonight!
World
- Adjusted cloud shadow values, disabled far distant cascades
- Fixed water pool interaction near volcano
Structures
- Fix for command center placement count to use the same system as turrets and etc
- Added vehicle pad in preparation for vehicles next week (currently nothing can be crafted there)
- Auto-door setting should now be properly saved
- Fix for drill animation
- Removed vehicle recipes from robotics factory
- Fix for certain cases where solar panels would appear blocked even though they weren't
AI
- Will now only build/repair friendly structures
- Fix some issues where bots couldn't get close enough to charge
- Stuck bots will now try to auto-unstuck themselves
- Bots also have an "Unstuck" button that players can hit to teleport them to their location when within 10 horizontal meters
- AI will now prioritize containers nearest to their job center when depositing items, and won't deposit outside their job radius
- Friendly AI can now path through automatic doors
- When idle, will now only wander within 3m of their job origin instead of 20m
- Drones will no longer attempt to equip weapons that they cannot use
- GUARD bots will actually equip weapons into their hand slots when using them
- Pirates will now attack buildings near your home location, and only track down the player if there's no other structural targets (or if they see the player while raiding)
Game
- Fix for environment events ceasing to work after some time
- Fix for lightning storm not spawning lightning bolts
- Increased time between pirate raids to 50-60 min for casual mode
- Greatly reduce amount of energy drained by energy weapons
- Rebalanced ammo costs to make T2 slightly cheaper and T3 much cheaper
- Current weapon's ammo in clip is now being saved and loaded between sessions
- Weapon FireRate and Reload Speed are now displayed in "shots per second" and "seconds" respectively
- Weapon sound FX now work properly with sound settings
- Crashed ships will spawn far less often
- Fix for a possible crash
- Fix for structures and bots sometimes not spawning in successfully when being loaded from save file
Next week will see the addition of several major features
- Vehicles! We will be introducing 2 vehicles into the game, a jet bike and a hover sled. Stay tuned for more information on how these will work in a future announcement
- Voice chat! We'll be partnering with Vivox to deliver low latency positional voice chat when playing on our official servers
- Major structure changes! We will reveal these changes in an announcement next week.
Thanks for all your continued support!
- The Dev Team
