In this patch we have updated some of our rendering technology. If you are having new problems with the game please try updating your graphics card drivers.
Added Tailor
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.

Miscellaneous Fixes and Changes
- Added Graveyards to dungeon for breaking soul links
- Updated some core technology
- Remove "A1" etc from overlay map and replace with "Mines" etc
- Fix for empty prison chest rooms
- Fixed some instability and crashes
- Worked on imp balance
- Game now pauses when using a shrine (in singleplayer)
- Improved performance when a lot of upgrades and items are active
- Fixed bug where enemies could evade certain damage that they shouldn't
- Poison and burning debuff damage ticks can no longer be evaded
- Fixed Anvil icon showing in town when not unlocked
- Fix for getting stuck behind the guard at the mine entrance
- Fix for duplicate villager outside the tavern
- Changed sound for Smite, Holy Light, and Fire Breath
- Fixed Last Stand drink to an actual -33% movement speed
Fountain Balance
- Bigger Bottle, moved to level 1
- Unlimited Springs, moved to level 2
- Abundant Shops, moved to level 2
- Mysterious Guidance, moved to level 2
- Elite Reinforcements, moved to level 1
- Dry Springs, moved to level 2
- Relentless Threats, moved to level 2 and changed favor from -4 to -5
- Lethal Traps, favor changed from -3 to -2
- Infrequent Threats, favor changed from 4 to 5