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Patch notes for version 76

New fountain

The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.

Balance

  • Crimson Death now damages 2.5% of current health per tick instead of doing flat damage
  • Crimson Death life steal now 7.5%
  • Fewer drinks from each barrel
  • Changed The Last Sin from -3 mana regen to -33% mana regen.
  • Buff to Incendiary Demise
  • Paladin's Charge can no longer do damage to the same unit multiple times during the same charge
  • Lowered Paladin's Whirlwind cooldown from 10 to 9 sec
  • Fixed Paladin's Lay on hands skill healing enemies
  • Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks
  • Fixed Paladin's Charge doing damage to ethereal Wraiths
  • Fixed Thief's primary doing damage to ethereal Wraiths
  • Increased Flurry of Arrows mana cost by 10 on all levels
  • Removed Ranger's arrow damage falloff
  • Removed lifesteal from return dmg
  • Lowered damage of spike traps slightly
  • Increased damage of floor fire traps
  • Increased range of Cape of the Flamewalker from 50 to 60
  • Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick
  • Increased damage of Talisman of Conflagration from 25 to 40
  • Increased damage of Wrath of the Thundergod from 30 to 50
  • Fixed monolith damage blessing
  • Fixed double monolith use in multiplayer
  • Fix for monolith achievement
  • Removed enemy debuff resistance NG+ scaling
  • Enemy NG+ armor scaling lowered a lot and changed to be diminishing
  • Enemy NG+ move speed scaling changed to be diminishing
  • Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit
  • Lowered speed of ghost ranger arrows
  • Tweaked fire rate of skeleton archers
  • Lowered skeleton archer arrow speed slightly
  • NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both
  • Increased cooldown and added a limit on spawners spawning unit when taking damage
  • Removed red wisps from wisp spawners
  • Lowered final boss health
  • Final boss attacks tweaked to do a bit less armor penetration
  • Lowered health of some units

Miscellaneous Fixes and Changes

  • Added more portraits and made them colored from the character colors
  • More variation in Chambers
  • Fixed some item tooltips
  • Fixed bossbars on minibosses not being hidden from darkness view
  • Fixed a gambling bug
  • Show level name in overlay map
  • Change floor number to show the actual floor number of the act instead of the global floor number
  • Fix game unpausing when switching from guildhall to playermenu
  • Show item forge found count
  • Fix triple chests when destroying secret wall after loading game
  • You are now able to see on the mini map if you used a teleport in archives
  • Added some more glass walks
  • Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip
  • Fixed wrong offset in text input widgets when text is too long
  • Netsync triggered effect modifiers (scroll of magic missile, etc.)
  • Chapel convert button is now less confusing; it'll show the cost even when button is disabled
  • Discord Rich Presence now shows "Act X floor Y"
  • Fixes to skill time multipliers
  • More blueprints in levels
  • More barrels/blueprints in higher acts and ng+
  • Thousands separator on upgrade buttons
  • Show proper NG+ values for gold/ore gain in tooltips
  • Fixed some eye boss save/load issues
  • Fix eye boss wisps shaking when game is paused
  • Fix empty town when reaching final guild title
  • Fix slow loading of key purchases
  • Clamp ui_scale between 0.05 and 100.0
  • Fix lifesteal not healing the proper value
  • Fix mouse getting stuck in top left corner in game over screen when console is up
  • Added g_potion_delay
  • Make it a bit clearer that spent stars is spent stars and not available stars
  • Draw item tooltip above HUD